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Match Maker for Godot

An asset by Sakul Flee
The page banner background of a mountain and forest
Match Maker for Godot thumbnail image
Match Maker for Godot thumbnail image
Match Maker for Godot thumbnail image
Match Maker for Godot thumbnail image
Match Maker for Godot thumbnail image
Match Maker for Godot thumbnail image
Match Maker for Godot thumbnail image
Match Maker for Godot thumbnail image
Match Maker for Godot hero image

Quick Information

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Match Maker for Godot icon image
Sakul Flee
Match Maker for Godot

What is this?This is a Match Maker implementation for Godot.The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally.It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/)Why use this?This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot!The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required.Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivityHow to use this?1. Make sure you have a C#/Mono project inside Godot2. Install the "WebRTC (SIPSorcery)" plugin3. Install this plugin4. Add the 'SIPSorcery' package to your C# project.If you are using DotNet-Core, you can simply open a terminal and type:dotnet add package SIPSorceryFor more details, please refer to the GitHub page:https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/

Supported Engine Version
4.3
Version String
v3.0.1
License Version
MIT
Support Level
community
Modified Date
4 months ago
Git URL
Issue URL

What is this?
This is a Match Maker implementation for Godot.
The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally.

It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/)

Why use this?
This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot!
The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required.
Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivity

How to use this?
1. Make sure you have a C#/Mono project inside Godot
2. Install the "WebRTC (SIPSorcery)" plugin
3. Install this plugin
4. Add the 'SIPSorcery' package to your C# project.
If you are using DotNet-Core, you can simply open a terminal and type:
dotnet add package SIPSorcery

For more details, please refer to the GitHub page:
https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/

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Quick Information

0 ratings
Match Maker for Godot icon image
Sakul Flee
Match Maker for Godot

What is this?This is a Match Maker implementation for Godot.The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally.It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/)Why use this?This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot!The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required.Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivityHow to use this?1. Make sure you have a C#/Mono project inside Godot2. Install the "WebRTC (SIPSorcery)" plugin3. Install this plugin4. Add the 'SIPSorcery' package to your C# project.If you are using DotNet-Core, you can simply open a terminal and type:dotnet add package SIPSorceryFor more details, please refer to the GitHub page:https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/

Supported Engine Version
4.3
Version String
v3.0.1
License Version
MIT
Support Level
community
Modified Date
4 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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