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Project Time Tracker

An asset by YeOldeDM
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Project Time Tracker icon image
YeOldeDM
Project Time Tracker

A simple plugin which adds a new dock to your project. In this dock, the plug-in will track the amount of time that goes by as the project this plug-in is active in is open in your editor. This data is saved and restored automatically as the project is opened & closed. A reset button is provided if you want to reset your project time for any reason.Updates:-0.2: Added a session time tracker (resets every time you open the project)

Supported Engine Version
2.1
Version String
0.2
Support Level
community
Modified Date
8 years ago
Git URL
Issue URL
Download ZIP

godot-time-tracker

A lightweight, unintrusive time-tracker for your Godot project.

  • Keep track of total time spent with your project open in the editor
  • Keep track of your current session

A simple plugin which adds a new dock to your project. In this dock, the plug-in will track the amount of time that goes by as the project this plug-in is active in is open in your editor. This data is saved and restored automatically as the project is opened & closed. A reset button is provided if you want to reset your project time for any reason. Updates: -0.2: Added a session time tracker (resets every time you open the project)

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Quick Information

No ratings yet
Project Time Tracker icon image
YeOldeDM
Project Time Tracker

A simple plugin which adds a new dock to your project. In this dock, the plug-in will track the amount of time that goes by as the project this plug-in is active in is open in your editor. This data is saved and restored automatically as the project is opened & closed. A reset button is provided if you want to reset your project time for any reason.Updates:-0.2: Added a session time tracker (resets every time you open the project)

Supported Engine Version
2.1
Version String
0.2
Support Level
community
Modified Date
8 years ago
Git URL
Issue URL
Download ZIP

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers