Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
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Quick Information
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Godot 4 demo scene of an abandoned spaceship in an overgrown hangar.Shows the following features:* The light baking setup in Godot. Lightmaps are baked for Hangar and Outside scenes separately.* Trim sheet-based materials with a custom shader for colour changing.* Vertex colour-based terrain material for blending between different ground textures.* Animated in-world video display on the arcade machine.* Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing.* Reflection probes for the reflections.
Simple Free-Look Camera
A simple 3D 100-line free-look camera for Godot 4 that mimics the functionality of the editor's camera for in-game use. For a version that works for Godot 3, see the godot-3
branch.
Usage
Use W and S to move forward and backward.
Use A and D to move left and right.
Use Q and E to move up and down.
Roll the scroll wheel to increase and decrease movement speed.
Hold down the right mouse button to rotate the camera. There's a slider in the editor to control mouse sensitivity.
Installation
Attach camera.gd
to your Camera node. That's it!
License
MIT.
Godot 4 demo scene of an abandoned spaceship in an overgrown hangar.
Shows the following features:
* The light baking setup in Godot. Lightmaps are baked for Hangar and Outside scenes separately.
* Trim sheet-based materials with a custom shader for colour changing.
* Vertex colour-based terrain material for blending between different ground textures.
* Animated in-world video display on the arcade machine.
* Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing.
* Reflection probes for the reflections.
Reviews
Quick Information
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Godot 4 demo scene of an abandoned spaceship in an overgrown hangar.Shows the following features:* The light baking setup in Godot. Lightmaps are baked for Hangar and Outside scenes separately.* Trim sheet-based materials with a custom shader for colour changing.* Vertex colour-based terrain material for blending between different ground textures.* Animated in-world video display on the arcade machine.* Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing.* Reflection probes for the reflections.