2090s Storage System

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NeroNekro
2090s Storage System

The File class is a storage utility for handling file operations with optional encryption in Godot Engine. It allows for the creation, reading, writing, updating, and deletion of file contents, with an emphasis on handling JSON-formatted data.Version: 4.xTested:4.2

Supported Engine Version
4.0
Version String
1
License Version
Apache-2.0
Support Level
community
Modified Date
12 months ago
Git URL
Issue URL

2090s Storage System

Overview

The File class is a storage utility for handling file operations with optional encryption in Godot Engine. It allows for the creation, reading, writing, updating, and deletion of file contents, with an emphasis on handling JSON-formatted data.

Features

  • Data Storage: Stores data in a dictionary format.
  • Encryption: Optional encryption for file contents using a secret key.
  • Flexible File Handling: Handles file creation, reading, and writing operations.
  • JSON Format: Parses and stores data in JSON format.

Usage

Initialization

var file = GStorage.File.new(file_path, open_file, secretkey="")
  • file_path: The path where the file is located or will be created.
  • open_file: The name of the file to open or create.
  • secretkey: The encryption key for securing the file. If empty, no encryption will be set.

Methods

Sets the data in the file dictionary and writes it to the file. Didnt overwrite the whole dictionary. Existing values are overwritten and new values are added

var file = GStorage.File.set_data(dict)
  • dict: i.e. {"device_id": 1, ...}
  • return: null

If you want to change a single value without passing a dictionary:

var file = GStorage.File.set_key(key, value)
  • key: i.e. "device_id"
  • value: i.e. 1
  • return: value

If you want to have all data as a dictionary:

var file = GStorage.File.get_all_data()
  • return: dictionary

If you want to delete a key:

var file = GStorage.File.delete_data()
  • return: null

The File class is a storage utility for handling file operations with optional encryption in Godot Engine. It allows for the creation, reading, writing, updating, and deletion of file contents, with an emphasis on handling JSON-formatted data.

Version: 4.x
Tested:4.2

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Quick Information

0 ratings
2090s Storage System icon image
NeroNekro
2090s Storage System

The File class is a storage utility for handling file operations with optional encryption in Godot Engine. It allows for the creation, reading, writing, updating, and deletion of file contents, with an emphasis on handling JSON-formatted data.Version: 4.xTested:4.2

Supported Engine Version
4.0
Version String
1
License Version
Apache-2.0
Support Level
community
Modified Date
12 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers