Ray Tracing Demo

An asset by HK-SHAO
The page banner background of a mountain and forest
Ray Tracing Demo thumbnail image
Ray Tracing Demo thumbnail image
Ray Tracing Demo thumbnail image
Ray Tracing Demo thumbnail image
Ray Tracing Demo hero image

Quick Information

0 ratings
Ray Tracing Demo icon image
HK-SHAO
Ray Tracing Demo

A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.

Supported Engine Version
4.0
Version String
4.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Godot-RayTracing-Demo

A shader-based ray tracing demo. You can freely adjust the camera's transforms, lens aperture, fov and focal length.

README

more info

A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Ray Tracing Demo icon image
HK-SHAO
Ray Tracing Demo

A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.

Supported Engine Version
4.0
Version String
4.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers