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Quick Information
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
Godot-RayTracing-Demo
A shader-based ray tracing demo. You can freely adjust the camera's transforms, lens aperture, fov and focal length.
more info
- GitHub: https://github.com/RayTracing
- Book: Ray Tracing in One Weekend
- ShaderToy: https://www.shadertoy.com/view/XlycWh
- shao.fun https://shao.fun/blog/w/godot-ray-tracing.html
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
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Quick Information
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.