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Quick Information
Ray Tracing Demo
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
Supported Engine Version
4.0
Version String
4.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL
Godot-RayTracing-Demo
A shader-based ray tracing demo. You can freely adjust the camera's transforms, lens aperture, fov and focal length.
more info
- GitHub: https://github.com/RayTracing
- Book: Ray Tracing in One Weekend
- ShaderToy: https://www.shadertoy.com/view/XlycWh
- shao.fun https://shao.fun/blog/w/godot-ray-tracing.html
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
Reviews
Quick Information
Ray Tracing Demo
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
Supported Engine Version
4.0
Version String
4.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL