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Local Asset browser

An asset by kaifungamedev
The page banner background of a mountain and forest
Local Asset browser hero image

Quick Information

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Local Asset browser icon image
kaifungamedev
Local Asset browser

An asset browser for local assets.Click on "view files" for more info.[Changelog]1.0: - first release1.1: - added a setting to use the first image found. - added more names to default File_preview_names.1.2: - Filer searches using tags. - Added image size override. - Asset searching now looks for an image with the folder name.1.3: fixed crash when loading large amounts of assets. added some buttons to the searchfull changelog on GitHub.

Supported Engine Version
4.2
Version String
1.2.0
License Version
GPLv3
Support Level
community
Modified Date
8 months ago
Git URL
Issue URL

Local assets browser

An asset browser for local assets
README image

Usage

  1. Click the folder icon in the top right and select the folder that all your assets are in.
  2. Wait for all the assets to appear.
  3. Find the asset you want and click import.
  4. The assets should be in res://Assets/{asset_name}.

Settings

Local_Assets/asset_dir - directory to look for the assets. mainly used to keep the same directory across projects Local_Assets/File_preview_names - An array of names for preview files. files must be images.
Local_Assets/use_first_image_found - If a file in a does not match any name in Local_Assets/File_preview_names and no Assets.json file is found it will take the first image file it finds and use that.
Local_Assets/use_uniform_image_size - force all images to be a uniform size. Local_Assets/uniform_image_size - overrides all image sizes. Requires Local_Assets/use_uniform_image_size to be on.

Troubleshooting

  1. If assets don't show up this could be because the addon looks for image files with a specific name if it can't find a file with that name it skips it. You can add file names in EditorSettings -> Local_Assets -> File_preview_names.
    Alternatively, you can force a directory to be an asset by putting a file named Assets.json in the folder you want to be an asset.
    The Assets.json file must contain the following properties:
          - path - the base path for the asset everything in here will be copied to your project
          - name - the name of the asset that will appear in the browser
          - (Optional) image_path - Preview image
          - (Optional) tags - asset tags README image

Known Issues

  • Loading vary large folders (> 100gb) can crash the editor.

An asset browser for local assets.
Click on "view files" for more info.

[Changelog]
1.0:
- first release
1.1:
- added a setting to use the first image found.
- added more names to default File_preview_names.
1.2:
- Filer searches using tags.
- Added image size override.
- Asset searching now looks for an image with the folder name.
1.3:
fixed crash when loading large amounts of assets.
added some buttons to the search

full changelog on GitHub.

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Quick Information

0 ratings
Local Asset browser icon image
kaifungamedev
Local Asset browser

An asset browser for local assets.Click on "view files" for more info.[Changelog]1.0: - first release1.1: - added a setting to use the first image found. - added more names to default File_preview_names.1.2: - Filer searches using tags. - Added image size override. - Asset searching now looks for an image with the folder name.1.3: fixed crash when loading large amounts of assets. added some buttons to the searchfull changelog on GitHub.

Supported Engine Version
4.2
Version String
1.2.0
License Version
GPLv3
Support Level
community
Modified Date
8 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers