Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

DokiVN is inspired by the "renpy" language, making it easy to program dialogues and interactions of a Visual Novel using only GDScript
DokiVN is inspired by the "renpy" language, making it easy to program dialogues and interactions of a Visual Novel using only GDScript.
- Hello, World w/ DokiVN Lib:
extends Node
var s := Scripted.new()
var e : VNChar
@export var text : RichTextLabel
@export var author : Label
func _init() -> void:
s.from = self
e = s.character().name("Eileen").color(Color.GREEN)
func _on_name(response : String) -> void:
s.layer_init()
s.alert("Hello, %s!" % response)
s.layer_start()
return
func _on_yes() -> void:
"""
Layers are needed to create coroutines in the main routine.
"""
s.layer_init()
e.says("[b]Nice!![/b]")
e.says("...")
s.entry("What is your name?", "", "Insert your name:", true, _on_name)
e.says("Hehe......")
s.layer_start()
s.resume()
func _on_no() -> void:
s.layer_init()
e.says("Sorry! :(")
s.layer_start()
s.resume()
func _ready() -> void:
s.says("This is a dialogue without an author!")
s.hide() #Set Opacity to 0
s.wait(1.5)
e.says("Hello, [wave]Stranger![/wave]")
s.choices("All good?")\
.option("Yes!", _on_yes)\
.option("Leave me alone! :(", _on_no)
s.pause() #Wait until a routine unpauses the current routine with ".resume()"!
s.says("END")
s.start()
func _process(delta: float) -> void:
if Input.is_action_just_pressed("ui_accept"):
s.confirm.emit() #Skip Dialogs
text.text = s.text_output
text.modulate.a = s.opacity_output
text.visible_ratio = s.vrat_output
author.text = s.get_character().attr_name if s.get_character() != null else ""
author.modulate = s.get_character().attr_color if s.get_character() != null else Color.WHITE
author.modulate.a = s.opacity_output
DokiVN is inspired by the "renpy" language, making it easy to program dialogues and interactions of a Visual Novel using only GDScript
Reviews
Quick Information

DokiVN is inspired by the "renpy" language, making it easy to program dialogues and interactions of a Visual Novel using only GDScript