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Quick Information
HealthBarX is a shape-based health bar addon for Godot. It works as a UI control (HUD) and as a 2D overlay above characters. The bar is drawn with vector shapes, so no texture assets are required. It uses a 0–100 value range with optional min/max, supports threshold-based colors (red / orange / green), optional label and icon (texture or scene), and border, shadow, gradient, and tween animation on value change.All of this is configured through a single HealthBarXStyle resource that you can reuse across scenes.
HealthBarX is a shape-based health bar addon for Godot. It works as a UI control (HUD) and as a 2D overlay above characters.
The bar is drawn with vector shapes, so no texture assets are required. It uses a 0–100 value range with optional min/max, supports threshold-based colors (red / orange / green), optional label and icon (texture or scene), and border, shadow, gradient, and tween animation on value change.
All of this is configured through a single HealthBarXStyle resource that you can reuse across scenes.
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Quick Information
HealthBarX is a shape-based health bar addon for Godot. It works as a UI control (HUD) and as a 2D overlay above characters. The bar is drawn with vector shapes, so no texture assets are required. It uses a 0–100 value range with optional min/max, supports threshold-based colors (red / orange / green), optional label and icon (texture or scene), and border, shadow, gradient, and tween animation on value change.All of this is configured through a single HealthBarXStyle resource that you can reuse across scenes.