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Fake interior shader with use single texture for roomPort of this shader: https://forum.unity.com/threads/interior-mapping.424676/#post-2751518Interior mapping shader which instead of cubemap, it uses texture atlas with room tiles that are front room view automatically mapped into a cube. The alpha channel value - uniform for whole tile - is used to determine the rear wall's relative distance.
Godot 4 interior mapping shader no cubemap
Fake interior shader with use single texture for room
Port of this shader: https://forum.unity.com/threads/interior-mapping.424676/#post-2751518
Interior mapping shader which instead of cubemap, it uses texture atlas with room tiles that are front room view automatically mapped into a cube. The alpha channel value - uniform for whole tile - is used to determine the rear wall's relative distance.
Fake interior shader with use single texture for room
Port of this shader: https://forum.unity.com/threads/interior-mapping.424676/#post-2751518
Interior mapping shader which instead of cubemap, it uses texture atlas with room tiles that are front room view automatically mapped into a cube. The alpha channel value - uniform for whole tile - is used to determine the rear wall's relative distance.
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Quick Information
Fake interior shader with use single texture for roomPort of this shader: https://forum.unity.com/threads/interior-mapping.424676/#post-2751518Interior mapping shader which instead of cubemap, it uses texture atlas with room tiles that are front room view automatically mapped into a cube. The alpha channel value - uniform for whole tile - is used to determine the rear wall's relative distance.