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Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.Demos: https://godotengine.org/asset-library/asset/1895
Welcome to Expresso Inventory System π
See demos in: Github: https://github.com/expressobits/inventory-system-demos Godot Asset Lib: https://godotengine.org/asset-library/asset/1895
Features
βοΈ Inventory with Slots.
βοΈ Separate UI inventory logic.
βοΈ Inventory Handler - which manages inventories.
βοΈ First Person demo with chests.
βοΈ Fully commented core and UI code.
βοΈ Item as Extendable Resource.
βοΈ Demonstrations of dropped items and item pickup.
βοΈ Static and dynamic inventory options.
βοΈ Multiplayer compatible (Including example).
βοΈ Hotbar.
βοΈ Craft System.
βοΈ Item Editor.
βοΈ Categories. (https://github.com/expressobits/inventory-system/issues/5)
βοΈ Specialized slot category inventory. (https://github.com/expressobits/inventory-system/issues/40)
βοΈ Autocrafts. (https://github.com/expressobits/inventory-system/issues/34)
In Progress
π¨ Unconventional inventory. https://github.com/expressobits/inventory-system/issues/32
Planneds
π Inventory with grids like RE4. (https://github.com/expressobits/inventory-system/issues/35)
Install
See in Wiki
Structure
Authors
π€ Rafael Correa
- Twitter: @ScriptsEngineer
- Github: @scriptsengineer
π€ Contributing
Contributions, issues and feature requests are welcome!
Feel free to check issues page.
To suggest or discuss some project structure, feel free here discussions page
Show your support
Give a βοΈ if this project helped you!
Assets
All assets (GUI, Models and textures) from https://kenney.nl/assets
π License
This project is MIT licensed.
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
Demos: https://godotengine.org/asset-library/asset/1895
Reviews
Quick Information

Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.Demos: https://godotengine.org/asset-library/asset/1895