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MetaMultimesh3D

An asset by dbat
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dbat
MetaMultimesh3D

This is a simple addon that will let you take control of your multimeshes in the editor. Simply enable the addon and then add "MetaMultimeshInstance3D" from the nodes selector to your scene.(The addon does nothing at runtime. It's only a Multimesh at that point.)1. Place any number of MeshInstances under it (as children) and it will use their position, scale and rotations, as well as the first mesh ecountered, to populate a MeshInstance3D for you.2. You can "explode" the instances inside a multimesh out into MeshInstances again, where you can transform and then "implode" them back into the multimesh. You can go back and forth like this.3. There's also a second button that will make collision shapes according to your choice.Video tutorial: https://www.youtube.com/watch?v=jEvUMjBwQQM

Supported Engine Version
4.1
Version String
0.0.2
License Version
MIT
Support Level
community
Modified Date
4 months ago
Git URL
Issue URL

Meta Multimesh Instance 3D

README MetaMultimesh3D Logo

This is a simple addon that will let you take control of your multimeshes in the editor. Simply enable the addon and then add "MetaMultimeshInstance3D" from the nodes selector to your scene.

(The addon does nothing at runtime. It's only a Multimesh at that point.)

  1. Place any number of MeshInstances under it (as children) and it will use their position, scale and rotations, as well as the first mesh ecountered, to populate a MeshInstance3D for you.
  2. You can "explode" the instances inside a multimesh out into MeshInstances again, where you can transform and then "implode" them back into the multimesh. You can go back and forth like this.
  3. There's also a second button that will make collision shapes according to your choice.

Video Tutorial

README

HTH

dbat

Radicle

Experimenting with Radicle.

To clone it: rad clone rad://z2SKcevs7TQf9unDyzQczetCnNkPL

This is a simple addon that will let you take control of your multimeshes in the editor. Simply enable the addon and then add "MetaMultimeshInstance3D" from the nodes selector to your scene.

(The addon does nothing at runtime. It's only a Multimesh at that point.)

1. Place any number of MeshInstances under it (as children) and it will use their position, scale and rotations, as well as the first mesh ecountered, to populate a MeshInstance3D for you.
2. You can "explode" the instances inside a multimesh out into MeshInstances again, where you can transform and then "implode" them back into the multimesh. You can go back and forth like this.
3. There's also a second button that will make collision shapes according to your choice.

Video tutorial: https://www.youtube.com/watch?v=jEvUMjBwQQM

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Quick Information

0 ratings
MetaMultimesh3D icon image
dbat
MetaMultimesh3D

This is a simple addon that will let you take control of your multimeshes in the editor. Simply enable the addon and then add "MetaMultimeshInstance3D" from the nodes selector to your scene.(The addon does nothing at runtime. It's only a Multimesh at that point.)1. Place any number of MeshInstances under it (as children) and it will use their position, scale and rotations, as well as the first mesh ecountered, to populate a MeshInstance3D for you.2. You can "explode" the instances inside a multimesh out into MeshInstances again, where you can transform and then "implode" them back into the multimesh. You can go back and forth like this.3. There's also a second button that will make collision shapes according to your choice.Video tutorial: https://www.youtube.com/watch?v=jEvUMjBwQQM

Supported Engine Version
4.1
Version String
0.0.2
License Version
MIT
Support Level
community
Modified Date
4 months ago
Git URL
Issue URL

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Released under the AGPLv3 license

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