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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.
Different save load methods demo
For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.
Comparison of different saving and loading methods
Type of saving and loading | Text | Binary | Standard format | Stores all data types |
---|---|---|---|---|
JSON | β | π₯ | β | π₯ |
ConfigFile | β | π₯ | β | β |
Custom resource | β | β | π₯ | β |
PackedScene | β | β | π₯ | β |
Additional notes
Custom resource
- Needs to have the variables that you want to save as @export variables.
- The
_init()
(the one that is used when you callnew()
) function needs to have default parameters.
PackedScene
- Takes the longest to save and load since it's saving everything.
- Not compatible with games that are updated.
Credits
- Icon by ColourCreatype on freeicons.io
For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.
Reviews
Quick Information
For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.