Different save load methods demo

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exuin
Different save load methods demo

For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.

Supported Engine Version
4.0
Version String
1.0.0
License Version
CC0
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Different save load methods demo

For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.

Comparison of different saving and loading methods

Type of saving and loading Text Binary Standard format Stores all data types
JSON βœ… πŸŸ₯ βœ… πŸŸ₯
ConfigFile βœ… πŸŸ₯ βœ… βœ…
Custom resource βœ… βœ… πŸŸ₯ βœ…
PackedScene βœ… βœ… πŸŸ₯ βœ…

Additional notes

Custom resource

  • Needs to have the variables that you want to save as @export variables.
  • The _init() (the one that is used when you call new()) function needs to have default parameters.

PackedScene

  • Takes the longest to save and load since it's saving everything.
  • Not compatible with games that are updated.

Credits

For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.

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Quick Information

0 ratings
Different save load methods demo icon image
exuin
Different save load methods demo

For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.

Supported Engine Version
4.0
Version String
1.0.0
License Version
CC0
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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