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Quick Information

3D and 2D orbit camera system based on virtual cameras. Vaguely inspired by Unity's CineMachine, but following Godot's principles of simplicity and extensibility.
Overmind v0.5.0
Overmind is a camera system based around virtual camera nodes that hold information about location, target and translation. It does not aim to be a clone or replacement of its inspiration, but rather to adapt its main workflow into a simple, indie-oriented package that follows the godot philosophy: Everything is a node, runs fast, and the provided features are simple but complete, and can be easily extended via gdscript.
Features
- Easily manage a collection of virtual cameras and their transitions.
- Define cameras in terms of their location, with support for orbiting parameters (rotation, displacement, pivoting, etc.) and their target (Either custom or any Node3D).
- Procedurally animate cameras by manipulating how they respond to the movement of the location or their target: add easing, smoothing, bounce, and other effects.
- [Coming soon(tm)] Define transitions between cameras as splines or dampened movement between them.
How to Use
- Add Overmind to your res://addons/ folder.
- Add one of either CameraBrain2D or CameraBrain3D to your scene.
- Add any number of VirtualCamera nodes as subnodes to the CameraBrain. Check out the examples under examples/virtual cameras/.
- Set the parameters for each virtual camera, and set its follow node and optional target node.
FAQ
DampedValue? What is that?
Overmind allows you to procedurally animate your camera's movement in terms of three parameters F, Z and R. For a detailed explanation of this method, I recommend checking out the following video: https://www.youtube.com/watch?v=KPoeNZZ6H4s. The "DampedValue" resource is an implementation of the code in this video.
TODO List
- Transitions (splines, tweens, instant)
- Target deadzones
- [1/3] Demo cameras
3D and 2D orbit camera system based on virtual cameras. Vaguely inspired by Unity's CineMachine, but following Godot's principles of simplicity and extensibility.
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Quick Information

3D and 2D orbit camera system based on virtual cameras. Vaguely inspired by Unity's CineMachine, but following Godot's principles of simplicity and extensibility.