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AntiSpecularNoise

An asset by DrunkBull
The page banner background of a mountain and forest
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DrunkBull
AntiSpecularNoise

This is a postprocessing shader using viewports.It can smoothen the specular on the margin of 3d models(also support 2d pictures), to make it less sharp.The repo contains the shader and the demo scene(res://main/Main.tscn).

Supported Engine Version
3.5
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Godot-AntiSpecularNoise

使用Viewport实现后处理。

模型的边缘、折角处有时会充斥白色的小亮点,数量一多就会看起来很杂乱。

我个人管它叫高光噪点。

这些噪点可以使用后处理技术识别出来(孤立亮点判断),并平滑(与相邻点进行均值滤波)。

高金属度、低粗糙度、较黑的材质 再配合highlight属性比较高的灯光节点 更容易出现这种高光噪点。

以下是举例:

Origin 原图:

README Origin

Manual-Marked 手动标记:

README Manual-Marked

Shader-Marked Shader标记:

README Shader-Marked

Enable-AntiSpecularNoise 启用高光噪声平滑:

README Enable-AntiSpecularNoise

This is a postprocessing shader using viewports.
It can smoothen the specular on the margin of 3d models(also support 2d pictures), to make it less sharp.
The repo contains the shader and the demo scene(res://main/Main.tscn).

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Quick Information

0 ratings
AntiSpecularNoise icon image
DrunkBull
AntiSpecularNoise

This is a postprocessing shader using viewports.It can smoothen the specular on the margin of 3d models(also support 2d pictures), to make it less sharp.The repo contains the shader and the demo scene(res://main/Main.tscn).

Supported Engine Version
3.5
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

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