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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
This addon was made for .env file consuming and creation in Godot Engine
GodotEnv
This addon was made for .env
file consuming and creation in Godot Engine. 📁
Installation
As this project was recently created and isn't on Godot Asset Store yet, you have to 1) clone manually this repository and copy its contents of addons/
folder to your project's addons/
folder. And then 2) activate the plugin at Project Settings.
Obs.: Probably you want to also be able to read the .env
file from the release binary, to do so you must add .env
inside the filters to export field at the Resources tab of your export preset. Example below.
Usage
After installation, the plugin will add GodotEnv
as one of your autoload/singleton scripts. The simple utilities are:
The .env
file must be at your root project directory. (i.e. res://
)
GodotEnv
create(variable_name: String, value: String, overwrite: bool = false) -> void
It will create a new variable_name=value
line at your .env
file. If you don't have one, this will create the dotenv file and add this as the first line.
If variable_name
already exists inside your dotenv, it will be ignored and trigger a warning unless you pass overwrite
parameter as true.
get_var(variable_name: String) -> String
Returns the value of the requested environment variable. If it doesn't exists, a warning will be pushed and the zero-value ""
will be returned.
This addon was made for .env file consuming and creation in Godot Engine
Reviews
Quick Information
This addon was made for .env file consuming and creation in Godot Engine