Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
This addon was made for
.env file consuming and creation in Godot Engine. 📁
As this project was recently created and isn't on Godot Asset Store yet, you have to 1) clone manually this repository and copy its contents of
addons/ folder to your project's
addons/ folder. And then 2) activate the plugin at Project Settings.
Obs.: Probably you want to also be able to read the
.env file from the release binary, to do so you must add
.env inside the filters to export field at the Resources tab of your export preset. Example below.
After installation, the plugin will add
GodotEnv as one of your autoload/singleton scripts. The simple utilities are:
.env file must be at your root project directory. (i.e.
create(variable_name: String, value: String, overwrite: bool = false) -> void
It will create a new
variable_name=value line at your
.env file. If you don't have one, this will create the dotenv file and add this as the first line.
variable_name already exists inside your dotenv, it will be ignored and trigger a warning unless you pass
overwrite parameter as true.
get_var(variable_name: String) -> String
Returns the value of the requested environment variable. If it doesn't exists, a warning will be pushed and the zero-value
"" will be returned.
This addon was made for .env file consuming and creation in Godot Engine