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Quick Information

This plugin is designed to help populate a level with foliage, objects with or without collision, and scenes, rather than having to place them by hand.
ScatterTool
Hello! This plugin is intended to expedite the process of placing nodes in levels so that you don't have to place them by hand. To start using the plugin, first enable it in the Project Settings.
TUTORIAL
- Click the "+" button in the scene tree inspector to add a new node and type in "ScatterTool".
- Click on the empty Scatter Data value and create a new ScatterData resource.
- Click on the empty Foliage Data array, add an element to it, and create a new FoliageData resource.
- Give the foliage a name, mesh, and specify the number of that foliage to spawn in the level.
- Scroll up to the top of the inspector and click Update.
This plugin is designed to help populate a level with foliage, objects with or without collision, and scenes, rather than having to place them by hand.
Reviews
Quick Information

This plugin is designed to help populate a level with foliage, objects with or without collision, and scenes, rather than having to place them by hand.