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Quick Information
Ed's Mesh Builder
Quickly build 3D meshes via basic shapes and self-created shapes
Supported Engine Version
4.0
Version String
4.0
License Version
CC0
Support Level
testing
Modified Date
1 year ago
Git URL
Issue URL
MeshBuilder (Godot Plugin)
This is a Godot 4 plugin to quickly build 3D meshes via basic CSG shapes and community-created CSG shapes
How to use
- Use Godot 4
- Add the
meshbuilder
folder into your Godot addons folder (res://addons/meshbuilder
) - Enable the addon in
Project/Project Settings/Plugins
- Add a
MeshBuilder
node to your scene - Select the
MeshBuilder
node to start building - Once your done, you can
Finalize
your work to convert it to aMeshInstance3D
Basic Tab
- Add basic shapes (Polygon, Cone, Cube, Cylinder, Sphere, Half-Sphere, Torus, Ring)
- Click
Finalize
button to convert your mesh once you're done
Community Tab
- Add complex shapes created by the community (Chair, Table, Bird House, Bucket...)
- Use the
Search
field to search through the list of existing shapes - Click
Publish
button to publish your mesh and make it available to the rest of the community - Click
Finalize
button to convert your mesh once you're done
Publishing
- In
Community
tab, by clickingPublish
button you are asked to confirm that you are OK with making that shape available to the public - Once you do, I (Edouard) will verify the shape you published and add it to the database of community shapes
- When I am done, everyone will be able to see your new shape in the
Community
tab !
Quickly build 3D meshes via basic shapes and self-created shapes
Reviews
Quick Information
Ed's Mesh Builder
Quickly build 3D meshes via basic shapes and self-created shapes
Supported Engine Version
4.0
Version String
4.0
License Version
CC0
Support Level
testing
Modified Date
1 year ago
Git URL
Issue URL