Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

This plugin provides all of the backend tools you need to quickly start making a networked game in Godot! This plugin handles setting up MultiplayerPeers, lobby creation, network switching, and of course, connecting to servers. You will only need to:- Create a way to interface with the plugin (Or you can use a prebuilt UI that I have already created, located in the github repository)- Add Godot's MultiplayerSpawners and MultiplayerSynchronizers where neededThis plugin also allows you to switch easily between Enet/traditional IP networking, as well as Steam networking powered by GodotSteam and SteamMultiplayerPeer (both are required dependencies).GodotSteam: https://godotengine.org/asset-library/asset/2445SteamMultiplayerPeer: https://godotengine.org/asset-library/asset/2258
Easy Peasy Multiplayer
Multiplayer in Godot has never been easier
This plugin provides all of the backend tools you need to quickly start making a networked game in Godot! This plugin handles setting up MultiplayerPeers, lobby creation, network switching, and of course, connecting to servers. You will only need to:
- Create a way to interface with the plugin (Or you can use a prebuilt UI that I have already created as a starting point Here)
- Add Godot's MultiplayerSpawners and MultiplayerSynchronizers (I will not cover that as it is a default Godot feature, however I have linked the documentation to each node.)
This plugin also allows you to switch easily between Enet/traditional IP networking, as well as Steam networking powered by GodotSteam and SteamMultiplayerPeer (both are required dependencies).
Required Dependencies
These are all required for this plugin to work.
Planned Features
- Dedicated servers
- Host Migration
- More GodotSteam stuff (There is SO much to that plugin)
- Steam User Authorization
- Allowing the game to be run without steam in the case of cross-platform/non Steam builds
Installation
Option 1 (easiest):
- Download the plugin through the Godot Asset Library Here.
- Go to
Project > Project Settings > Plugins
and enableEasy Peasy Multiplayer
Option 2:
- Go to the releases page and download the latest release.
- Extract the zip file.
- Take the
addons
folder and move it into your Godot project directory- Alternatively, if you already have addons installed, you can just move the folder named
easy_peasy_multiplayer
into your addons folder.
- Alternatively, if you already have addons installed, you can just move the folder named
- Go to
Project > Project Settings > Plugins
and enableEasy Peasy Multiplayer
Getting Started
For help getting started with this plugin, go to the wiki page Here.
Additional Resources
This plugin provides all of the backend tools you need to quickly start making a networked game in Godot! This plugin handles setting up MultiplayerPeers, lobby creation, network switching, and of course, connecting to servers. You will only need to:
- Create a way to interface with the plugin (Or you can use a prebuilt UI that I have already created, located in the github repository)
- Add Godot's MultiplayerSpawners and MultiplayerSynchronizers where needed
This plugin also allows you to switch easily between Enet/traditional IP networking, as well as Steam networking powered by GodotSteam and SteamMultiplayerPeer (both are required dependencies).
GodotSteam: https://godotengine.org/asset-library/asset/2445
SteamMultiplayerPeer: https://godotengine.org/asset-library/asset/2258
Reviews
Quick Information

This plugin provides all of the backend tools you need to quickly start making a networked game in Godot! This plugin handles setting up MultiplayerPeers, lobby creation, network switching, and of course, connecting to servers. You will only need to:- Create a way to interface with the plugin (Or you can use a prebuilt UI that I have already created, located in the github repository)- Add Godot's MultiplayerSpawners and MultiplayerSynchronizers where neededThis plugin also allows you to switch easily between Enet/traditional IP networking, as well as Steam networking powered by GodotSteam and SteamMultiplayerPeer (both are required dependencies).GodotSteam: https://godotengine.org/asset-library/asset/2445SteamMultiplayerPeer: https://godotengine.org/asset-library/asset/2258