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Quick Information

Effortlessly simulate health and damage for entities within your video game now in C#.This component handles all aspects related to taking damage and managing health on the parent node. While typically added to a CharacterBody2D, there are no limitations preventing its use with a StaticRigidBody2D, allowing you to imbue life into objects like trees or other in-game elements.
Effortlessly simulate health and damage for entities within your video game now in C#.
This component handles all aspects related to taking damage and managing health on the parent node. While typically added to a CharacterBody2D, there are no limitations preventing its use with a StaticRigidBody2D, allowing you to imbue life into objects like trees or other in-game elements.
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Quick Information

Effortlessly simulate health and damage for entities within your video game now in C#.This component handles all aspects related to taking damage and managing health on the parent node. While typically added to a CharacterBody2D, there are no limitations preventing its use with a StaticRigidBody2D, allowing you to imbue life into objects like trees or other in-game elements.