Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

This plugin adds support for CrowdControl, allowing it to change how players play the game on streams.Based on https://github.com/nathanfranke/gdextension and the Unity plugin at https://github.com/WarpWorld/crowd-control-unity-pluginTested against 4.3This does not add effects to already released games -> I intend to look into this but atm this is not my priority
GodotCrowdControlDemo
A Demo for the GodotCrowdControl GDExtension. Contains a simple game with effects and a custom overlay.
Notably as to keep the project as clean as possible, the demo uses a static singleton instead of an autoload and sets project settings on runtime. This is not recommended.
How to setup your game for Crowd Control
- Set your game pack name in the project settings (game name is the name that will be displayed in the games list)
- Create a CCEffectEntries resource and set the effects project setting to the resource path.
- Create named subclasses of CCEffect to add effects to your game.
- Once done use the JSON Manifest button to submit your effect pack.
©SilicDev 2023-2024 Sprites kindly provided by Sigmund_Froid
This plugin adds support for CrowdControl, allowing it to change how players play the game on streams.
Based on https://github.com/nathanfranke/gdextension and the Unity plugin at https://github.com/WarpWorld/crowd-control-unity-plugin
Tested against 4.3
This does not add effects to already released games -> I intend to look into this but atm this is not my priority
Reviews
Quick Information

This plugin adds support for CrowdControl, allowing it to change how players play the game on streams.Based on https://github.com/nathanfranke/gdextension and the Unity plugin at https://github.com/WarpWorld/crowd-control-unity-pluginTested against 4.3This does not add effects to already released games -> I intend to look into this but atm this is not my priority