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Quick Information
A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!
CameraShake3D
v1.0.1
A simple system for easily implementing camera shake in your 3D Godot projects.
For best results, have your core camera movement done through a Parent node to allow the Camera to shake freely as a child object is positioned by its parent.
There are 3 ways to use SimpleCameraShake3D!
Enable the
CameraShake3Dplugin in Project Settings. Call_CameraShake3D._init_camera_shake(pCamera)to init- This is the most simple way.
Attach this Node to the scene containing your Camera and set the export values in the inspector
- A simple alternative way to using Autoload.
Construct and init the
CameraShakeclass directly by callingCameraShake.new(camera).- with the Construct way, you must also calling
CameraShake._update(delta)in the_process(delta)function.
- with the Construct way, you must also calling
For more information, please see the Examples folder in the repo!
A super simple Camera Shake plugin for 3D Godot projects.
Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!
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Quick Information
A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!