Camera Shake 3D

An asset by JoeDigital9
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JoeDigital9
Camera Shake 3D

A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!

Supported Engine Version
4.0
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

SimpleCameraShake3D

A simple system for easily implementing camera shake in your 3D Godot projects.

For best results, have your core camera movement done through a Parent node to allow the Camera to shake freely as a child object is positioned by its parent.

There are 3 ways to use SimpleCameraShake3D!

  1. AutoLoad the CameraShakeNode class and call _init_camera_shake(pCamera) to use globally

    • This is the most simple way.
  2. Attach this Node to the scene containing your Camera and set the export values in the inspector

    • A simple alternative way to using Autoload.
  3. Construct and init the CameraShake class directly by calling CameraShake.new(camera).

    • with the Construct way, you must also calling CameraShake._update(delta) in the _process(delta) function.

A super simple Camera Shake plugin for 3D Godot projects.

Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!

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Quick Information

0 ratings
Camera Shake 3D icon image
JoeDigital9
Camera Shake 3D

A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!

Supported Engine Version
4.0
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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