Camera Shake 3D

An asset by JoeDigital9
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JoeDigital9
Camera Shake 3D

A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!

Supported Engine Version
4.0
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
27 days ago
Git URL
Issue URL

SimpleCameraShake3D

A simple system for easily implementing camera shake in your 3D Godot projects.

For best results, have your core camera movement done through a Parent node to allow the Camera to shake freely as a child object is positioned by its parent.

There are 3 ways to use SimpleCameraShake3D!

  1. AutoLoad the CameraShakeNode class and call _init_camera_shake(pCamera) to use globally

    • This is the most simple way.
  2. Attach this Node to the scene containing your Camera and set the export values in the inspector

    • A simple alternative way to using Autoload.
  3. Construct and init the CameraShake class directly by calling CameraShake.new(camera).

    • with the Construct way, you must also calling CameraShake._update(delta) in the _process(delta) function.

A super simple Camera Shake plugin for 3D Godot projects.

Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!

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Quick Information

0 ratings
Camera Shake 3D icon image
JoeDigital9
Camera Shake 3D

A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!

Supported Engine Version
4.0
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
27 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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