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Adds a small class based on `AtlasTexture' that allows you to use `.json` files for sprite sheets
JSONAtlasTexture
About
This is a small class based on AtlasTexture built into the Godot Engine. It allows you to use '.json` files that are created when exporting sprite sheets (to Adobe Animate or Aseprite, for example).
How to use?
First, download the plugin (from AssetLib, or through cloning this repository).
You don't need to enable anything, the "plugin" is 1 script defining a new class: JSONAtlasTexture
.
Just open any property of the Texture2D
type and select JSONAtlasTexture
in the list of creating a new resource (it should be located directly under the original AtlasTexture
)
After that, expand the Data
group and drag .png
(or any other image type supported by the engine) to source_image
property and the Atlas itself will take the .json
file.
[!IMPORTANT]
.json
file must have EXACTLY the SAME name as the image from which the original image will be taken. for example: β β βπSprites ββ π¨ my_sprite.png ββ π my_sprite.json
βββ
πSprites ββ π¨ sprite_image.png ββ π sprite_json_data.json
[!CAUTION] The script only supports atlases exported so that the
frames
element is a dictionary ({}
), arrays are not supported yet.
Adds a small class based on `AtlasTexture' that allows you to use `.json` files for sprite sheets
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Quick Information

Adds a small class based on `AtlasTexture' that allows you to use `.json` files for sprite sheets