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Dialog system Renpy style

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sumri
Dialog system Renpy style

A flexible dialogue system inspired by the simple syntax of Ren’Py, designed specifically for RPG-style games. This system makes it easy to create branching conversations, player choices, and interactive story moments while staying lightweight and highly customizable.Perfect for RPGs, visual novel elements, quests, and narrative-driven gameplay.FeaturesRen’Py-like syntax for easy dialogue scriptingChoice menus for branching conversationsPlayer text input supportImage support for characters, and UIHighly customizable UI and behaviorDesigned to integrate smoothly with RPG systemsLightweight and easy to expand

Supported Engine Version
4.0
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
14 hours ago
Git URL
Issue URL

Godot Dialogue System

A simple Ren'Py-style dialogue system for Godot that allows NPCs to speak and present the player with interactive choice menus.

This system is designed to be lightweight, modular, and easy to integrate into existing scenes. It supports displaying NPC dialogue, showing character names, and presenting branching choices that can trigger functions in your game.


Features

  • NPC dialogue with speaker names
  • Dialogue UI overlay using CanvasLayer
  • Dynamic choice menus
  • Choices can call functions in the parent scene
  • Easy to reuse across multiple NPCs
  • Works well for visual novel style interactions

how to use

every NPC can have thier own Dialog system. this system will create child nodes inside the NPC Node you can watch this youtube video for full explaantion and example

var dialog func _ready() -> void: var dio=Dialog.new() dialog=dio.start(self) dialog.npc_name="ellie" #NPC name dialog.image="image path" #NPC photo

func talk(): dialog.text="hello there how are you ?" dialog.text="do you like apples?" #to add a question with menu dialog.menu("do you like apples?", { "Yes": "yes_function", "No": "No_function", }) func yes_function(): dialog.text="Great I love them too" #to add a user Input var name =await dialog.input("what is your name?") dialog.text="hello "+name

func No_function(): dialog.text="oh they are healthy. they keep the Dr. Away"

A flexible dialogue system inspired by the simple syntax of Ren’Py, designed specifically for RPG-style games. This system makes it easy to create branching conversations, player choices, and interactive story moments while staying lightweight and highly customizable.

Perfect for RPGs, visual novel elements, quests, and narrative-driven gameplay.

Features

Ren’Py-like syntax for easy dialogue scripting

Choice menus for branching conversations

Player text input support

Image support for characters, and UI

Highly customizable UI and behavior

Designed to integrate smoothly with RPG systems

Lightweight and easy to expand

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Quick Information

0 ratings
Dialog system Renpy style icon image
sumri
Dialog system Renpy style

A flexible dialogue system inspired by the simple syntax of Ren’Py, designed specifically for RPG-style games. This system makes it easy to create branching conversations, player choices, and interactive story moments while staying lightweight and highly customizable.Perfect for RPGs, visual novel elements, quests, and narrative-driven gameplay.FeaturesRen’Py-like syntax for easy dialogue scriptingChoice menus for branching conversationsPlayer text input supportImage support for characters, and UIHighly customizable UI and behaviorDesigned to integrate smoothly with RPG systemsLightweight and easy to expand

Supported Engine Version
4.0
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
14 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers