Unofficial LaunchDarkly client-side SDK

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brooswit
Unofficial LaunchDarkly client-side SDK

This is not an official LaunchDarkly product. This is a personal project.LaunchDarkly is a feature management platform that helps teams control and deliver better software, faster.This LaunchDarkly Client-Side SDK for Godot is designed primarily for use by code that is deployed to an end user, such as in a desktop application or a smart device. It follows the client-side LaunchDarkly model for single-user contexts (much like their mobile or JavaScript SDKs). It is not intended for use in multi-user systems such as web servers and applications.

Supported Engine Version
3.4
Version String
0.0.13
License Version
Apache-2.0
Support Level
testing
Modified Date
1 year ago
Git URL
Issue URL

Unofficial LaunchDarkly SDK for Godot

This readme was adapted from readmes for official LaunchDarkly SDKs.

The LaunchDarkly Client-Side SDK for Godot is designed primarily for use by code that is deployed to an end user, such as in a desktop application or a smart device. It follows the client-side LaunchDarkly model for single-user contexts (much like our mobile or JavaScript SDKs). It is not intended for use in multi-user systems such as web servers and applications.

This is not a supported LaunchDarkly product. Do not reach out to LaunchDarkly support for help.

LaunchDarkly overview

LaunchDarkly is a feature management platform that serves over 100 billion feature flags daily to help teams build better software, faster. Get started using LaunchDarkly today!

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Getting started

  1. Download LaunchDarkly.gd
  2. Configure your project to auto-load LaunchDarkly.gd

Refer to the Godot documentation for instructions on configuring your project to auto-load the SDK

Learn more

Check out our documentation for in-depth instructions on configuring and using LaunchDarkly.

Contributing

This project is not feature complete. You can evaluate flags, but that is about it. My goal is to achieve full feature parity eventually, but this is a personal project and it will take time.

I encourage pull requests and other contributions from the community. Check out our contributing guidelines for instructions on how to contribute to this SDK.

About LaunchDarkly

  • LaunchDarkly is a continuous delivery platform that provides feature flags as a service and allows developers to iterate quickly and safely. We allow you to easily flag your features and manage them from the LaunchDarkly dashboard. With LaunchDarkly, you can:
    • Roll out a new feature to a subset of your users (like a group of users who opt-in to a beta tester group), gathering feedback and bug reports from real-world use cases.
    • Gradually roll out a feature to an increasing percentage of users, and track the effect that the feature has on key metrics (for instance, how likely is a user to complete a purchase if they have feature A versus feature B?).
    • Turn off a feature that you realize is causing performance problems in production, without needing to re-deploy, or even restart the application with a changed configuration file.
    • Grant access to certain features based on user attributes, like payment plan (eg: users on the ‘gold’ plan get access to more features than users in the ‘silver’ plan). Disable parts of your application to facilitate maintenance, without taking everything offline.
  • LaunchDarkly provides feature flag SDKs for a wide variety of languages and technologies. Check out our documentation for a complete list.
  • Explore LaunchDarkly

This is not an official LaunchDarkly product. This is a personal project.

LaunchDarkly is a feature management platform that helps teams control and deliver better software, faster.

This LaunchDarkly Client-Side SDK for Godot is designed primarily for use by code that is deployed to an end user, such as in a desktop application or a smart device. It follows the client-side LaunchDarkly model for single-user contexts (much like their mobile or JavaScript SDKs). It is not intended for use in multi-user systems such as web servers and applications.

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Quick Information

0 ratings
Unofficial LaunchDarkly client-side SDK icon image
brooswit
Unofficial LaunchDarkly client-side SDK

This is not an official LaunchDarkly product. This is a personal project.LaunchDarkly is a feature management platform that helps teams control and deliver better software, faster.This LaunchDarkly Client-Side SDK for Godot is designed primarily for use by code that is deployed to an end user, such as in a desktop application or a smart device. It follows the client-side LaunchDarkly model for single-user contexts (much like their mobile or JavaScript SDKs). It is not intended for use in multi-user systems such as web servers and applications.

Supported Engine Version
3.4
Version String
0.0.13
License Version
Apache-2.0
Support Level
testing
Modified Date
1 year ago
Git URL
Issue URL

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