These are support scenes for creating AR and VR applications in Godot.Please note: Godot XR Tools v3 has breaking changes compared to v2!They need to be used in combination with one of the AR or VR interfaces.This plugin requires features added to Godot 3.5Documentation is provided here:https://godotvr.github.io/godot-xr-tools/
Quick Information
Alternative stretch handler for low resolution (pixel art) games in high resolution windows. Restricts the game resolution to integer steps, keeping pixels square. Multiple between-resolution handling modes. Minimal setup, immediate results.
Integer Resolution Handler
Alternative stretch handler for low resolution (pixel art) games in high resolution windows. Restricts the game resolution to integer steps, keeping pixels square.
Usage
- Enable the plugin. Close Project Settings.
- Navigate Project Settings to the
display/windowcategory. - In the new section "Integer Resolution Handler", set Base Width and Base Height to your game's native pixel resolution.
The IntegerResolutionHandler also works with all of the existing stretch settings, so fiddle there if you don't like how it behaves. Notably, setting stretch/aspect to "Keep" will enforce strict screen resolutions, while "Expand" will allow the viewable area to extend dramatically in all directions between scale steps.
If you set Base Width and Base Height to a 4:3 aspect ratio and use the "Keep Height" or "Expand" aspect handling modes, your game will extend horizontally to support widescreen aspects as well. Just make sure your game is fully playable at its base resolution and GUI elements properly stretch and move, the same as you would for a non-pixel art game.
Alternative stretch handler for low resolution (pixel art) games in high resolution windows. Restricts the game resolution to integer steps, keeping pixels square. Multiple between-resolution handling modes. Minimal setup, immediate results.
Reviews
Quick Information
Alternative stretch handler for low resolution (pixel art) games in high resolution windows. Restricts the game resolution to integer steps, keeping pixels square. Multiple between-resolution handling modes. Minimal setup, immediate results.