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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
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Quick Information
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See README.md for more details, and documentation on each tool object.## WHAT THIS TOOLKIT PROVIDES:- **Modules to work with hand poses:**- Create your own templates of hand poses as JSON, and use them for recognization.- Match tracked-hand pose to a pose from JSON templates in realtime.- **Module for object picking:**- Defines where object can be picked and what hand pose allows picking.- Snapping object to hand when picked - Supports 3 pickup modes:+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.+ *On touch*: The object gets picked up when touched+ *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs.- **A keyboard with floating buttons.** (This was actually the whole point for my graduation research).## WHAT THIS TOOLKIT LACKS:- Pickup doesn't work with controllers. - Closest-object highlighting.- Good physics for hand.
Godot XR Handtracking toolkit
GENERAL INFORMATION
- Latest tested Godot version: v4.1.beta2.official.a2575cba4
- Tested headset: Meta Quest 2
You can find the example scene in example/main_scene.tscn
WHAT THIS TOOLKIT PROVIDES:
Modules to work with hand poses:
PoseRecordingRoom: Create your own templates of hand poses as JSON, and use them for recognization.
HandPoseMatcher: Match tracked-hand pose to a pose from JSON templates in realtime.
Module for object picking:
XRPickArea: Defines where object can be picked and what hand pose allows picking.
XRHandSnap: Helps snapping object's transform to hand's when object is picked
XRPickupFunction: Attach to OpenXRHand's Skeleton. Supports 3 pickup modes:
On pose change: Change your hand pose to one of XRPickupArea pickup poses to pick up object. Useful for grabbing gesture.
On touch: Touches the XRPickArea and hand pose is one of touch-pick poses, the object gets picked up.
Ranged pickup: Work like On pose change, but use Raycast.
XRPickableRigidBody: Defines picked-up behaviors. You can customize its picked-up movement here to fit your needs.
A keyboard with floating buttons. (This was actually the whole point for my graduation research).
WHAT THIS TOOLKIT LACKS:
- Pickup doesn't work with controllers.
- Closest-object highlighting.
- Good physics for hand.
CREDITS
3D assets licensed under Creative Commons Attribution:
- "Grand Inquisitor Lightsaber" - RealKermitDaFrog
- "sci-fi hologram table" - irzafy
- "Hologram" - "KangaroOz 3D"
- "Battle Droid B2" - Andrés Kuiper
- "DC-15" - KO71K
- "Star Wars: The Clone Wars: Venator Prefab" - ShineyFX
- "Gaming Table" - chayaruar
- "Ammo box" - Hurricane
Sound effects: Pixabay
Ideas and implementations inspired by these two awesome Godot XR toolkits:
Final Notes:
This toolkit was made by Trần Lâm - Revol Noom. Further updates are unlikely as I'm moving to Unity. Godot is cool and all, but no one hires Godot developers out there. *sad
See README.md for more details, and documentation on each tool object.
## WHAT THIS TOOLKIT PROVIDES:
- **Modules to work with hand poses:**
- Create your own templates of hand poses as JSON, and use them for recognization.
- Match tracked-hand pose to a pose from JSON templates in realtime.
- **Module for object picking:**
- Defines where object can be picked and what hand pose allows picking.
- Snapping object to hand when picked
- Supports 3 pickup modes:
+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.
+ *On touch*: The object gets picked up when touched
+ *Ranged pickup*: Work like *On pose change*, but use Raycast.
- A template for pickable objects. You can customize its behavior to fit your needs.
- **A keyboard with floating buttons.** (This was actually the whole point for my graduation research).
## WHAT THIS TOOLKIT LACKS:
- Pickup doesn't work with controllers.
- Closest-object highlighting.
- Good physics for hand.
Reviews
Quick Information

See README.md for more details, and documentation on each tool object.## WHAT THIS TOOLKIT PROVIDES:- **Modules to work with hand poses:**- Create your own templates of hand poses as JSON, and use them for recognization.- Match tracked-hand pose to a pose from JSON templates in realtime.- **Module for object picking:**- Defines where object can be picked and what hand pose allows picking.- Snapping object to hand when picked - Supports 3 pickup modes:+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.+ *On touch*: The object gets picked up when touched+ *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs.- **A keyboard with floating buttons.** (This was actually the whole point for my graduation research).## WHAT THIS TOOLKIT LACKS:- Pickup doesn't work with controllers. - Closest-object highlighting.- Good physics for hand.