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Maaack's Options Menus

An asset by Maaack
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Quick Information

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Maaack's Options Menus icon image
Maaack
Maaack's Options Menus

Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage

Supported Engine Version
4.2
Version String
0.20.0
License Version
MIT
Support Level
community
Modified Date
9 days ago
Git URL
Issue URL

Godot Options Menus

For Godot 4.4 (4.2+ compatible)

This plugin has options menus that aim to be easy to customize and persist settings in a user's config file.

Example on itch.io
Example is of Maaack's Game Template, which includes additional features.

Featured Games

Videos

README Quick Intro Video
README Installation Video
More Videos

Screenshots

README Key Rebinding
README Key Rebinding Icons
README Key Rebinding Themed
README Audio Controls
README Video Controls
More Screenshots

Objective

Setup options menus and accessibility features in about 15 minutes.

This addon plugs into an existing project. It is game agnostic (2D or 3D) and can work with multiple target resolutions, up to 4k and down to 640x360. It's meant to cover the needs for a typical game jam, while remaining scalable and extensible enough to support commercial games.

Maaack's Game Template is recommended for first time users, especially those new to Godot.

Features

Base

The base/ folder holds the core components of the menus application.

  • Options Menus
  • Persistent Settings
  • Simple Config Interface
  • Keyboard/Mouse Support
  • Gamepad Support

Extras or Components

Users that want additional features can try Maaack's Game Template or other options from the plugin suite.

Installation

Godot Asset Library

This package is available as a plugin, meaning it can be added to an existing project.

README Package Icon

When editing an existing project:

  1. Go to the AssetLib tab.
  2. Search for "Maaack's Options Menus".
  3. Click on the result to open the plugin details.
  4. Click to Download.
  5. Check that contents are getting installed to addons/ and there are no conflicts.
  6. Click to Install.
  7. Reload the project (you may see errors before you do this).
  8. Enable the plugin from the Project Settings > Plugins tab.
    If it's enabled for the first time,
    1. A dialogue window will appear asking to copy the example scenes out of addons/.
  9. Continue with the Existing Project Instructions

GitHub

  1. Download the latest release version from GitHub.
  2. Extract the contents of the archive.
  3. Move the addons/maaacks_options_menus folder into your project's addons/ folder.
  4. Open/Reload the project.
  5. Enable the plugin from the Project Settings > Plugins tab.
    If it's enabled for the first time,
    1. A dialogue window will appear asking to copy the example scenes out of addons/.
  6. Continue with the Existing Project Instructions

Usage

Existing Project

Existing Project Instructions

More Documentation

Input Icon Mapping
Joypad Inputs
How Parts Work


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Community

Join the Discord server and share your work with others. It's also a space for getting or giving feedback, and asking for help.

Links

Attribution
License
Godot Asset Library - Plugin

Template with options menus and persistent settings.

Created in collaboration with members of the Godot Wild Jam community.

For usage information, visit the following:
https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage

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Quick Information

0 ratings
Maaack's Options Menus icon image
Maaack
Maaack's Options Menus

Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage

Supported Engine Version
4.2
Version String
0.20.0
License Version
MIT
Support Level
community
Modified Date
9 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers