Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser






Quick Information

Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage
Godot Options Menus
For Godot 4.2+
This plugin has options menus that aim to be easy to customize and persist settings in a user's config file.
Example on itch.io
Example is of Maaack's Game Template, which includes additional features.
Videos
Screenshots
Use Case
Setup options menus and accessibility features in about 15 minutes.
The core components can support a larger project, but the template was originally built to support smaller projects and game jams.
Features
Base
The base/
folder holds the core components of the menus application.
- Options Menus
- Persistent Settings
- Simple Config Interface
- Keyboard/Mouse Support
- Gamepad Support
How it Works
app_config.tscn
is set as the first autoload. It callsapp_settings.gd
to load all the configuration settings from the config file (if it exists) throughconfig.gd
.option_control.tscn
and its inherited scenes are used for most configurable options in the menus. They work withconfig.gd
to keep settings persistent between runs.
Installation
Godot Asset Library
This package is available as a plugin, meaning it can be added to an existing project.
When editing an existing project:
- Go to the
AssetLib
tab. - Search for "Maaack's Options Menus".
- Click on the result to open the plugin details.
- Click to Download.
- Check that contents are getting installed to
addons/
and there are no conflicts. - Click to Install.
- Reload the project (you may see errors before you do this).
- Enable the plugin from the Project Settings > Plugins tab.
If it's enabled for the first time,- A dialogue window will appear asking to copy the example scenes out of
addons/
.
- A dialogue window will appear asking to copy the example scenes out of
- Continue with the Existing Project Instructions
GitHub
- Download the latest release version from GitHub.
- Extract the contents of the archive.
- Move the
addons/maaacks_options_menus
folder into your project'saddons/
folder. - Open/Reload the project.
- Enable the plugin from the Project Settings > Plugins tab.
If it's enabled for the first time,- A dialogue window will appear asking to copy the example scenes out of
addons/
.
- A dialogue window will appear asking to copy the example scenes out of
- Continue with the Existing Project Instructions
Extras
Users that want additional features can try Maaack's Game Template.
Usage
Changes can be made directly to scenes and scripts outside of addons/
.
A copy of the examples/
directory is made outside of addons/
when the plugin is enabled for the first time. However, if this is skipped, it is recommended developers inherit from scenes they want to use, and save the inherited scene outside of addons/
. This avoids changes getting lost either from the package updating, or because of a .gitignore
.
Existing Project
Community
Join the Discord server and share your work with others. It's also a space for getting or giving feedback, and asking for help.
Links
Template with options menus and persistent settings.
Created in collaboration with members of the Godot Wild Jam community.
For usage information, visit the following:
https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage
Reviews
Quick Information

Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage