MagicaVoxel Importer

An asset by Scayze
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Scayze
MagicaVoxel Importer

A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1!How-To:Install the Pugin using the Asset Lib..vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'.The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!

Supported Engine Version
3.1
Version String
1.4
License Version
MIT
Support Level
community
Modified Date
5 years ago
Git URL
Issue URL

Godot-MagicaVoxel-Importer

An Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot verision 3.0

How-To

Download the Plugin and put it into your projects folder

To Start importing select a .vox file and press '(Re)Import'

The .mesh file was now created. If the mesh is plain white, the Color vertices are not enabled yet. To enable them, add or edit the SpatialMaterial in 'Surface1' on the Mesh and enable 'Vertex Color/Use As Albedo' and 'Vertex Color/Is Srgb'. The colors should now show corretly. Have fun!

A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1!

How-To:
Install the Pugin using the Asset Lib.

.vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'.

The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!

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Quick Information

0 ratings
MagicaVoxel Importer icon image
Scayze
MagicaVoxel Importer

A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1!How-To:Install the Pugin using the Asset Lib..vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'.The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!

Supported Engine Version
3.1
Version String
1.4
License Version
MIT
Support Level
community
Modified Date
5 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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