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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1!How-To:Install the Pugin using the Asset Lib..vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'.The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!
Godot-MagicaVoxel-Importer
An Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot verision 3.0
How-To
Download the Plugin and put it into your projects folder
To Start importing select a .vox file and press '(Re)Import'
The .mesh file was now created. If the mesh is plain white, the Color vertices are not enabled yet. To enable them, add or edit the SpatialMaterial in 'Surface1' on the Mesh and enable 'Vertex Color/Use As Albedo' and 'Vertex Color/Is Srgb'. The colors should now show corretly. Have fun!
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1!
How-To:
Install the Pugin using the Asset Lib.
.vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'.
The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!
Reviews
Quick Information
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1!How-To:Install the Pugin using the Asset Lib..vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'.The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!