Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
You can create behavior tree in editor visually, debug it and enjoy your life. Please read the instruction in the Github wiki.or read this :1. your parent of BT must have a script2. your script must not error3. to create a task or while or priority_condition node your parent script must have function with name start with task_ and accept one and only one argument as control_flow.4. to success a task you must call succeed() in control_flow5. to failed a task you must call failed() in control_flow6. if you not calling anything control_flow will stay as running state until you call succeed() or failed().1.1.6 * new feature hot reload your tree when connected to debugger for faster prototyping.* various bug fixing and usability improvement.1.1.7 * new feature jump to source code from BTEditor* undo redo functionality in BTEditor1.1.9* is_init function is added for control flow. * quality of life update
addons-btree
Read the wiki for usage information
You can create behavior tree in editor visually, debug it and enjoy your life. Please read the instruction in the Github wiki.
or read this :
1. your parent of BT must have a script
2. your script must not error
3. to create a task or while or priority_condition node your parent script must have function with name start with task_ and accept one and only one argument as control_flow.
4. to success a task you must call succeed() in control_flow
5. to failed a task you must call failed() in control_flow
6. if you not calling anything control_flow will stay as running state until you call succeed() or failed().
1.1.6
* new feature hot reload your tree when connected to debugger for faster prototyping.
* various bug fixing and usability improvement.
1.1.7
* new feature jump to source code from BTEditor
* undo redo functionality in BTEditor
1.1.9
* is_init function is added for control flow.
* quality of life update
Reviews
Quick Information
You can create behavior tree in editor visually, debug it and enjoy your life. Please read the instruction in the Github wiki.or read this :1. your parent of BT must have a script2. your script must not error3. to create a task or while or priority_condition node your parent script must have function with name start with task_ and accept one and only one argument as control_flow.4. to success a task you must call succeed() in control_flow5. to failed a task you must call failed() in control_flow6. if you not calling anything control_flow will stay as running state until you call succeed() or failed().1.1.6 * new feature hot reload your tree when connected to debugger for faster prototyping.* various bug fixing and usability improvement.1.1.7 * new feature jump to source code from BTEditor* undo redo functionality in BTEditor1.1.9* is_init function is added for control flow. * quality of life update