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GodotNode2Tile: A TileMap3D editor inspired by Crocotile

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GodotNode2Tile: A TileMap3D editor inspired by Crocotile thumbnail image
GodotNode2Tile: A TileMap3D editor inspired by Crocotile thumbnail image
GodotNode2Tile: A TileMap3D editor inspired by Crocotile thumbnail image
GodotNode2Tile: A TileMap3D editor inspired by Crocotile thumbnail image
GodotNode2Tile: A TileMap3D editor inspired by Crocotile thumbnail image
GodotNode2Tile: A TileMap3D editor inspired by Crocotile thumbnail image
GodotNode2Tile: A TileMap3D editor inspired by Crocotile hero image

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GodotNode2Tile: A TileMap3D editor inspired by Crocotile icon image
QJPG
GodotNode2Tile: A TileMap3D editor inspired by Crocotile

Addon for tile-based 3D level creator in engine. Includes vertex editing, simple face texturing and automatic collision.Support to version 4.2 & 4.3Features:- Vertex editing.- Easy UV properties.- TileMap Layers.- Auto-gen collisions.- Full Mesh data edit.Version 1.5- Added UV editor to a BrushForm Node.Version 1.4- Fixed bugs.- Added Vertex Gizmo.- Added an "Add BrushForm" button in the inspector (by Smorty10).- Now a "BrushForm" can be drawn with a separate primitive type.

Supported Engine Version
4.2
Version String
1.5
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Godot Node2Tile is based on Crocotile 3d where it uses Godot's own editor to create fast levels. 📐

Basic Instructions

Link for YouTube Instructions Video

Nodes:

  • README brush Brush: is a Node3D that groups and draws all tiles, in addition to defining the collision.
  • README form BrushForm: A surface with data for a face of the model.
  • README vatt VertexAttachment: is an optional node that allows changing the shape’s vertices

README demo

Changelogs 🎉

Version 1.5

  • Added UV editor to BrushForm Node. README image

Version 1.4

  • Fixed bugs.
  • Added Vertex Gizmo.
  • Added an "Add BrushForm" button in the inspector (by Smorty10).
  • Now a "BrushForm" can be drawn with a separate primitive type. README image

Version 1.3

  • Fixed surface normals.
  • Added "surface_normal" property to BrushForm Nodes.
  • Added auto-recalculate normals property.
  • Brush nodes can now change their visibility.
  • Fixed error when moving a Brush node.

Version 1.2

  • Added cubic projection UV property to BrushForm Nodes.
  • Added offset attachment to VertexAttachment Nodes. README demo1

Version 1.1

  • Fixed problem when a triangle is formed on a single face.
  • Added "override non materials" property to the "Brush" node to replicate the null materials from all "BrushForms".
  • Collision fixed!
  • Supported for Godot 4.2.2!

Addon for tile-based 3D level creator in engine. Includes vertex editing, simple face texturing and automatic collision.

Support to version 4.2 & 4.3

Features:
- Vertex editing.
- Easy UV properties.
- TileMap Layers.
- Auto-gen collisions.
- Full Mesh data edit.

Version 1.5
- Added UV editor to a BrushForm Node.

Version 1.4
- Fixed bugs.
- Added Vertex Gizmo.
- Added an "Add BrushForm" button in the inspector (by Smorty10).
- Now a "BrushForm" can be drawn with a separate primitive type.

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Quick Information

0 ratings
GodotNode2Tile: A TileMap3D editor inspired by Crocotile icon image
QJPG
GodotNode2Tile: A TileMap3D editor inspired by Crocotile

Addon for tile-based 3D level creator in engine. Includes vertex editing, simple face texturing and automatic collision.Support to version 4.2 & 4.3Features:- Vertex editing.- Easy UV properties.- TileMap Layers.- Auto-gen collisions.- Full Mesh data edit.Version 1.5- Added UV editor to a BrushForm Node.Version 1.4- Fixed bugs.- Added Vertex Gizmo.- Added an "Add BrushForm" button in the inspector (by Smorty10).- Now a "BrushForm" can be drawn with a separate primitive type.

Supported Engine Version
4.2
Version String
1.5
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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