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3D Waypoints Demo

An asset by Godot Engine
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3D Waypoints Demo icon image
Godot Engine
3D Waypoints Demo

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.No Viewport or Sprite3D nodes are used in this demo.Language: GDScriptRenderer: GLES 2

Supported Engine Version
3.5
Version String
3.5-9e68af3
License Version
MIT
Support Level
featured
Modified Date
2 years ago
Git URL
Issue URL

3D Waypoints

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.

Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.

No Viewport or Sprite3D nodes are used in this demo.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/889

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README Screenshot

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.

Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.

No Viewport or Sprite3D nodes are used in this demo.

Language: GDScript

Renderer: GLES 2

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Quick Information

0 ratings
3D Waypoints Demo icon image
Godot Engine
3D Waypoints Demo

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.No Viewport or Sprite3D nodes are used in this demo.Language: GDScriptRenderer: GLES 2

Supported Engine Version
3.5
Version String
3.5-9e68af3
License Version
MIT
Support Level
featured
Modified Date
2 years ago
Git URL
Issue URL

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Released under the AGPLv3 license

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