Water shader

An asset by faculezcano
The page banner background of a mountain and forest
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faculezcano
Water shader

This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements.Only works on Godot 3.x, with GLES 3 backend for now.

Supported Engine Version
3.0
Version String
0.1
License Version
GPLv3
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

Godot 3 water shader

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This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements.

Only works on Godot 3.x, with GLES 3 backend for now.

This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements.

Only works on Godot 3.x, with GLES 3 backend for now.

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Quick Information

0 ratings
Water shader icon image
faculezcano
Water shader

This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements.Only works on Godot 3.x, with GLES 3 backend for now.

Supported Engine Version
3.0
Version String
0.1
License Version
GPLv3
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

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