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# AutoSizeTextAutosize text in labels and text boxes for Godot, just like in Unity.## AboutI was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even in some of our GDScript only projects). Just use the provided UI elements in your project. ## Features* Font Auto Size: Change Font-Size between two numbers* Font Step Size: Change Font-Size based on pre-defined numbers## Implemented* Label* Button* CheckButton* CheckBox* RichTextLabel* TextEdit* LineEdit
AutoSizeText
by bison - SpielmannSpiel https://spielmannspiel.com
GitHub: https://github.com/SpielmannSpiel/AutoSizeText
# AutoSizeText
Autosize text in labels and text boxes for Godot, just like in Unity.
## About
I was always missing the Unity function of auto-sizing text inside labels/text fields in Godot.
Intentionally made in GDScript to provide maximum compatibility (even in some of our GDScript only projects).
Just use the provided UI elements in your project.
## Features
* Font Auto Size: Change Font-Size between two numbers
* Font Step Size: Change Font-Size based on pre-defined numbers
## Implemented
* Label
* Button
* CheckButton
* CheckBox
* RichTextLabel
* TextEdit
* LineEdit
Reviews
Quick Information

# AutoSizeTextAutosize text in labels and text boxes for Godot, just like in Unity.## AboutI was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even in some of our GDScript only projects). Just use the provided UI elements in your project. ## Features* Font Auto Size: Change Font-Size between two numbers* Font Step Size: Change Font-Size based on pre-defined numbers## Implemented* Label* Button* CheckButton* CheckBox* RichTextLabel* TextEdit* LineEdit