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Quick Information

A time Plugin for Godot.
TimeManager
A time Plugin for Godot.
Why
I am developing a mobile game using Godot. As you know, mobile games often require features like seven-day login rewards and daily quests.
To implement these features, we need to perform time calculations. However, I couldn't find any existing plugins that could handle these functionalities...
That's why I created this plugin.
How
Download and install the plugin.
Activate the plugin, which will add an Autoload: TimeManager.
Use
Usage
Its sImple,see code:
extends Panel
@export var current_day:int
@onready var title_label:Label = %TitleLabel
@onready var check_btn:Button = %CheckBtn
var target_time:TimeResource = TimeResource.new(0, 0, 0)
func _ready() -> void:
check_btn.pressed.connect(func():
var _current_time:TimeResource = TimeManager.get_current_time_resource() as TimeResource
if _current_time.is_larger_than_time(target_time):
print("Sign-in successful.")
return
print("Cannot sign-in yet, as the time has not arrived.")
)
title_label.text = "Day %s" % str(current_day)
target_time = TimeManager.get_current_time_resource() as TimeResource
for i in current_day:
target_time = target_time.get_next_day_time()
Why
我使用 Godot 开发手机游戏,我们知道,手游里要有七天签到、每日任务等等。
这就需要我们计算时间,但是,我发现没有一个插件可以做到这些...
所以我制作了这个插件。
How
下载,安装。
激活插件,插件会为你添加一个 Autoload:TimeManager
使用
Usage
很简单,看代码:
extends Panel
@export var current_day:int
@onready var title_label:Label = %TitleLabel
@onready var check_btn:Button = %CheckBtn
var target_time:TimeResource = TimeResource.new(0, 0, 0)
func _ready() -> void:
check_btn.pressed.connect(func():
var _current_time:TimeResource = TimeManager.get_current_time_resource() as TimeResource
if _current_time.is_larger_than_time(target_time):
print("签到成功")
return
print("时间不到,无法签到")
)
title_label.text = "第 %s 天" % str(current_day)
target_time = TimeManager.get_current_time_resource() as TimeResource
for i in current_day:
target_time = target_time.get_next_day_time()
A time Plugin for Godot.
Reviews
Quick Information

A time Plugin for Godot.