Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
This addon aims to help Godot developers writing custom written shaders by providing high-level functions which are often used inside gdshaderinclude files.
ShaderFunction-Extras
This project aims to help Godot developers writing custom written shaders by providing high-level functions which are often used.
:tada: Using the addon
Download the source (releases and AssetLib version are still WIP) and put the ShaderFunction-Extras inside
your addons folder. If you don't have one, create it or put the whole addons folder inside your project directory.
🔢 Versioning
This repository is only meant for projects created with Godot 4.0 and upwards. However, if you are using Godot 3.x and want to use specific functions, you can copy and paste it inside your shader code still.
ℹ️ Contributing
All these shader functions are based on publicly available shader functions (open-source licensed with permissive licenses such as MIT). If you want to contribute a function, create an issue starting with Proposal: ... describing the shader function and why you think it should be included in here. We can then discuss on how this function and its parameters should be called (for clarity of the users). After that you are open to create a PR (Pull Request) with the dicussed details of the proposal.
Provided Functions
Click me to enlarge
Color
Blend Modes
blend_normalblend_dissolveblend_multiplyblend_screenblend_overlayblend_hard_lightblend_soft_lightblend_burnblend_dodgeblend_lightenblend_darkenblend_differenceblend_additiveblend_addsubblend_linear_lightblend_vivid_lightblend_pin_lightblend_hard_mixblend_exclusion
Color Conversion
greyscalehsv_to_rgbrgb_to_hsv
Noise
psrdnoise3_with_gradientpsrdnoise3psrdnoise2_with_gradientpsrdnoise2
Utility
linear_scene_depth_*distance_fadeproximity_fade_*random_rangeremap
UV
uv_panninguv_scalinguv_polar_coord_*uv_flipbookuv_twirl
Wave
sawtooth_wavesine_wavesine_wave_angularsquare_wavetriangle_wave
This addon aims to help Godot developers writing custom written shaders by providing high-level functions which are often used inside gdshaderinclude files.
Reviews
Quick Information
This addon aims to help Godot developers writing custom written shaders by providing high-level functions which are often used inside gdshaderinclude files.