Install Asset
Install via Godot
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Quick Information
This addon aims to help Godot developers writing custom written shaders by providing high-level functions which are often used inside gdshaderinclude files.
ShaderFunction-Extras
This project aims to help Godot developers writing custom written shaders by providing high-level functions which are often used.
:tada: Using the addon
Download the source (releases and AssetLib version are still WIP) and put the ShaderFunction-Extras
inside
your addons
folder. If you don't have one, create it or put the whole addons folder inside your project directory.
🔢 Versioning
This repository is only meant for projects created with Godot 4.0 and upwards. However, if you are using Godot 3.x and want to use specific functions, you can copy and paste it inside your shader code still.
ℹ️ Contributing
All these shader functions are based on publicly available shader functions (open-source licensed with permissive licenses such as MIT). If you want to contribute a function, create an issue starting with Proposal: ...
describing the shader function and why you think it should be included in here. We can then discuss on how this function and its parameters should be called (for clarity of the users). After that you are open to create a PR (Pull Request) with the dicussed details of the proposal.
Provided Functions
Click me to enlarge
Color
Blend Modes
blend_normal
blend_dissolve
blend_multiply
blend_screen
blend_overlay
blend_hard_light
blend_soft_light
blend_burn
blend_dodge
blend_lighten
blend_darken
blend_difference
blend_additive
blend_addsub
blend_linear_light
blend_vivid_light
blend_pin_light
blend_hard_mix
blend_exclusion
Color Conversion
greyscale
hsv_to_rgb
rgb_to_hsv
Noise
psrdnoise3_with_gradient
psrdnoise3
psrdnoise2_with_gradient
psrdnoise2
Utility
linear_scene_depth_*
distance_fade
proximity_fade_*
random_range
remap
UV
uv_panning
uv_scaling
uv_polar_coord_*
uv_flipbook
uv_twirl
Wave
sawtooth_wave
sine_wave
sine_wave_angular
square_wave
triangle_wave
This addon aims to help Godot developers writing custom written shaders by providing high-level functions which are often used inside gdshaderinclude files.
Reviews
Quick Information
This addon aims to help Godot developers writing custom written shaders by providing high-level functions which are often used inside gdshaderinclude files.