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Quick Information

Vanguard is a basic weapons system library containing ranged & melee, projectiles, area of effect... it's structured like a box of legos where you assemble these modules in whatever way you want (documentation included of course).Feel free to submit an issue and ask any question.
Vanguard
An Open-Source 2D Weapon system for Godot Games.
Vanguard is a library of simple 2D weapon system catered to hobbyists, begginers and alike. It provides a collection of classes to:
- Build ranged weapons (like guns and bows) using Ranged.
- Create arrows, bullets and all sorts of projectiles using Projectile.
- Create explosion, noise and status-effect inducing (poison, burning...) areas with Field.
- Register, equip and unequip weapon modification using kits.
- Build upon a core Weapon class and create your own custom classes and weapon types.
- Copy and "mass produce" like Melee, Hitbox and Hurtbox.
How to use
- Open the blueprints folder.
- Open the desired folder of your choice.
- Right click on the scene.
- Click on "Inherit New Scene".
- Enjoy.
The codebase is pretty small and I've included documentation for everything. If you have a question, feel free to create an issue with the "Question" label.
Download Guide
Click on "releases" on the right and download
Found a bug?
See that beautiful (just like you) issue tab? click on it and submit an issue with the red label "bug" and we'll take it from there!
Known issues
"I shot my weapon and the field doesn't work"
- you need to set a collisionshape2D manually, i don't know how you'd like your area of field to look like so i left it empty.
Assets & Libraries
Sprites used:
Libraries used:
Vanguard is a basic weapons system library containing ranged & melee, projectiles, area of effect... it's structured like a box of legos where you assemble these modules in whatever way you want (documentation included of course).
Feel free to submit an issue and ask any question.
Reviews
Quick Information

Vanguard is a basic weapons system library containing ranged & melee, projectiles, area of effect... it's structured like a box of legos where you assemble these modules in whatever way you want (documentation included of course).Feel free to submit an issue and ask any question.