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TextureProgressOfSubunitsGodot asset to create a texture progress (health bar) of individual subunitsWhy?A simple progress bar does not give any visual indication of how much "stuff" is left. Historically, a label is given to show this: 400/640 for example. Some games, like Overwatch, solve this problem by making the health bar out of individual subunits that give an immediate indication of the amount of health each character has.
TextureProgressOfSubunits
Godot asset to create a texture progress (health bar) of individual subunits
Why?
A simple progress bar does not give any visual indication of how much "stuff" is left.
Historically, a label is given to show this: 400/640
for example.
Some games, like Overwatch, solve this problem by making the health bar out of individual subunits that give an immediate indication of the amount of health each character has.
TextureProgressOfSubunits
Godot asset to create a texture progress (health bar) of individual subunits
Why?
A simple progress bar does not give any visual indication of how much "stuff" is left. Historically, a label is given to show this: 400/640 for example. Some games, like Overwatch, solve this problem by making the health bar out of individual subunits that give an immediate indication of the amount of health each character has.
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Quick Information
TextureProgressOfSubunitsGodot asset to create a texture progress (health bar) of individual subunitsWhy?A simple progress bar does not give any visual indication of how much "stuff" is left. Historically, a label is given to show this: 400/640 for example. Some games, like Overwatch, solve this problem by making the health bar out of individual subunits that give an immediate indication of the amount of health each character has.