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Quick Information
Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.
Volumetric Fog Demo
Volumetric fog in Godot using particles.
Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.
This has the following advantages:
- very easy to implement, automatically works with GI if you place a GIProbe around it
- can easily change the texture of the fog
- can easily animate the fog, can e.g. apply wind, attractors, and random movement
But it has disadvantages as well:
- it's very slow
- because the particles are billboards, rotating the camera results in the fog rotating as well, which looks weird
- only works in a small region of space, unless you parent the fog emitter to the camera (which only looks nice if the camera moves slowly)
- doesn't work if light is pointing towards the camera (since the particle normal points towards the camera as well)
- probably looks bad if the ambient/background color isn't black
Here's a video of it in action.
Made with Godot 3.0 alpha1.
Volumetric fog in Godot using particles.
Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.
That means it's slow, but it looks pretty good. Just don't rotate the camera.
Reviews
Quick Information
Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.