simple line renderer

An asset by betalars
The page banner background of a mountain and forest
simple line renderer hero image

Quick Information

0 ratings
simple line renderer icon image
betalars
simple line renderer

A Godot Plugin implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc.

Supported Engine Version
4.0
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
10 months ago
Git URL
Issue URL

Line Renderer

A Godot Plugin implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc. Based on the Godot 3.0 version by @dbp8890, which is based on the helpful C# implementation by @paulohyy and forked from to a Godot 4 port by @LemiSt24 with some addtional creature comforts. Made to a plugin by @betalars.

Installation and Usage

Reccomended:

  1. Get this via the Built-in Godot AssetLib. Do not install the Demo Folder, when you don't need it.
  2. Activate the Plugin in your Project Settings.
  3. Add a new LineRenderer3D to your scene.

To edit the line's points, simply edit the points member variable of the line renderer, and add/remove points from the array (see demo project for details). This can also be done via the editor in Godot.

README Demonstration

Features

  • Start thickness/end thickness: how thick to make the line, which will be interpolated between each segment.
  • Corner smooth/cap smooth: how much smoothing to apply to the line's corners/caps. Generally, values around 5 work well. A value of 2 results in pointed corners/caps.
  • Draw caps/corners: Enables/disables drawing caps or corners separately.
  • Global coords: If enabled, the line's points are assumed to be global coordinates, which are independent of the line's transform or its parent. To have the line move/rotate with either itself or its parent, uncheck this so that the points are local.
  • Scale texture: Checking this box tiles the texture, automatically repeating in the line's axial direction. Unchecking this box stretches the texture instead along the line's segments.

Limitations

  • Since this effectively uses camera-facing billboards, as with most billboards, certain angles can break the illusion of cylindrical volume.
  • Corners and caps currently have suboptimal UV mapping, but textures formed in the shape of a line should generally work well.
  • Texture scaling doesn't connect neatly to each segment at the moment; however, this is not very noticable in most cases.
  • Does not yet have gizmos

Demo Instructions

To use the demo, click anywhere on the screen to add a line segment. The camera automatically orbits around a point; use the arrow keys to change direction.

License

  1. MIT License (credit to @dbp8890, @paulohyy and @LemiSt24 for initial implementations)

A Godot Plugin implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
simple line renderer icon image
betalars
simple line renderer

A Godot Plugin implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc.

Supported Engine Version
4.0
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
10 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers