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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Firebase Analytics implementation for Godot 4.2+UsageDownload latest release and enable plugin in godot project settings.For log event use function in singleton FirebaseAnalytics: func logEvent(event: String, params: Dictionary) -> void:In params dictionary keys mast be String type, values can be int, float or String.Usage example:func _on_Button_pressed(): FirebaseAnalytics.logEvent("test", { "value1": 1, "value2": "2", "value3": 0.3})
Firebase Analytics implementation for Godot 4.2+
Usage
Download latest release and enable plugin in godot project settings.
For log event use function in singleton FirebaseAnalytics:
func logEvent(event: String, params: Dictionary) -> void:
In params dictionary keys mast be String type, values can be int, float or String.
Usage example:
func _on_Button_pressed():
FirebaseAnalytics.logEvent("test",
{
"value1": 1,
"value2": "2",
"value3": 0.3
})
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Quick Information

Firebase Analytics implementation for Godot 4.2+UsageDownload latest release and enable plugin in godot project settings.For log event use function in singleton FirebaseAnalytics: func logEvent(event: String, params: Dictionary) -> void:In params dictionary keys mast be String type, values can be int, float or String.Usage example:func _on_Button_pressed(): FirebaseAnalytics.logEvent("test", { "value1": 1, "value2": "2", "value3": 0.3})