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A fork to add more features to the unmaintained Tiled Map Importer repository.Import TileMaps from the Tiled Map Editor (http://mapeditor.org). This imports maps as a Godot scene.For Godot 3.xMore info at:https://github.com/jakes1403/godot-tiled-importer-improvementsFork Additions: * Tile animations. * Per-layer z index support. * Custom material support.Original Features: * Import Tiled file as a Godot scene. Each layer in Tiled is a TileMap in Godot. * Import TileSets from Tiled standalone tileset files. * Both .tmx (XML) and .json formats for maps. * Both .tsx (XML) and .json formats for tilesets. * Support for Base64 encoded map. * Support for layer compression, both zlib and gzip are supported. * Object templates. * Orthogonal, isometric, staggered, and hexagonal maps. * Import visibility and opacity from layers. * Import collision/occluder/navigation shapes (based on Tiled object type). * Support for one-way collision shapes. * Custom import options, such as whether to enable UV clip. * Support for image layers. * Support for object layers, which are imported as StaticBody2D, Area2D or LightOccluder2D for shapes (depending on the type property) and as Sprite for tiles. * Support for group layers, which are imported as Node2Ds. * Custom properties for maps, layers, tilesets, and objects are imported as metadata. Custom properties on tiles can be imported into the TileSet resource. * Map background imported as a parallax background (so it's virtually infinite) * Support for post-import script.If you like this plugin, consider supporting the original author of godot-tiled-importer on Ko-fi:https://ko-fi.com/georgemarquesor, supporting the author of the fork by purchasing my game on Steam:https://store.steampowered.com/app/1744450/Indirection/
A fork to add more features to the unmaintained Tiled Map Importer repository.
Import TileMaps from the Tiled Map Editor (http://mapeditor.org). This imports maps as a Godot scene.
For Godot 3.x
More info at:
https://github.com/jakes1403/godot-tiled-importer-improvements
Fork Additions:
* Tile animations.
* Per-layer z index support.
* Custom material support.
Original Features:
* Import Tiled file as a Godot scene. Each layer in Tiled is a TileMap in Godot.
* Import TileSets from Tiled standalone tileset files.
* Both .tmx (XML) and .json formats for maps.
* Both .tsx (XML) and .json formats for tilesets.
* Support for Base64 encoded map.
* Support for layer compression, both zlib and gzip are supported.
* Object templates.
* Orthogonal, isometric, staggered, and hexagonal maps.
* Import visibility and opacity from layers.
* Import collision/occluder/navigation shapes (based on Tiled object type).
* Support for one-way collision shapes.
* Custom import options, such as whether to enable UV clip.
* Support for image layers.
* Support for object layers, which are imported as StaticBody2D, Area2D or LightOccluder2D for shapes (depending on the type property) and as Sprite for tiles.
* Support for group layers, which are imported as Node2Ds.
* Custom properties for maps, layers, tilesets, and objects are imported as metadata. Custom properties on tiles can be imported into the TileSet resource.
* Map background imported as a parallax background (so it's virtually infinite)
* Support for post-import script.
If you like this plugin, consider supporting the original author of godot-tiled-importer on Ko-fi:
https://ko-fi.com/georgemarques
or, supporting the author of the fork by purchasing my game on Steam:
https://store.steampowered.com/app/1744450/Indirection/
Reviews
Quick Information
A fork to add more features to the unmaintained Tiled Map Importer repository.Import TileMaps from the Tiled Map Editor (http://mapeditor.org). This imports maps as a Godot scene.For Godot 3.xMore info at:https://github.com/jakes1403/godot-tiled-importer-improvementsFork Additions: * Tile animations. * Per-layer z index support. * Custom material support.Original Features: * Import Tiled file as a Godot scene. Each layer in Tiled is a TileMap in Godot. * Import TileSets from Tiled standalone tileset files. * Both .tmx (XML) and .json formats for maps. * Both .tsx (XML) and .json formats for tilesets. * Support for Base64 encoded map. * Support for layer compression, both zlib and gzip are supported. * Object templates. * Orthogonal, isometric, staggered, and hexagonal maps. * Import visibility and opacity from layers. * Import collision/occluder/navigation shapes (based on Tiled object type). * Support for one-way collision shapes. * Custom import options, such as whether to enable UV clip. * Support for image layers. * Support for object layers, which are imported as StaticBody2D, Area2D or LightOccluder2D for shapes (depending on the type property) and as Sprite for tiles. * Support for group layers, which are imported as Node2Ds. * Custom properties for maps, layers, tilesets, and objects are imported as metadata. Custom properties on tiles can be imported into the TileSet resource. * Map background imported as a parallax background (so it's virtually infinite) * Support for post-import script.If you like this plugin, consider supporting the original author of godot-tiled-importer on Ko-fi:https://ko-fi.com/georgemarquesor, supporting the author of the fork by purchasing my game on Steam:https://store.steampowered.com/app/1744450/Indirection/