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Expandable Character controller for 2D platformers based off the work of Noasey: https://godotengine.org/asset-library/asset/3312In addition to the amazing parametrization on the base project by Noasey now movement modes are modular. So unneeeded code does not live in the character script and so expansion is easier since the code doesn't have to be touched.There's an included demo that uses all the previously included movement types now made into modules. The debug menu used in the demo can be expanded easily for extra modules, just use the included SpecialMovementSample.gd file to add new movement modes.
Expandable Character controller for 2D platformers based off the work of Noasey.
Source material:
- https://github.com/Noah-Erz/Ultimate-Platformer-Controller-2D
- https://noasey.itch.io/ultimate-2d-platformer-controller
Pig assets:
In addition to the amazing parametrization on the base project by Noasey now movement modes are modular. So unneeeded code does not live in the character script and so expansion is easier since the code doesn't have to be touched.
There's an included demo that uses all the previously included movement types now made into modules. The debug menu used in the demo can be expanded easily for extra modules, just use the included SpecialMovementSample.gd file to add new movement modes.
Expandable Character controller for 2D platformers based off the work of Noasey: https://godotengine.org/asset-library/asset/3312
In addition to the amazing parametrization on the base project by Noasey now movement modes are modular. So unneeeded code does not live in the character script and so expansion is easier since the code doesn't have to be touched.
There's an included demo that uses all the previously included movement types now made into modules. The debug menu used in the demo can be expanded easily for extra modules, just use the included SpecialMovementSample.gd file to add new movement modes.
Reviews
Quick Information

Expandable Character controller for 2D platformers based off the work of Noasey: https://godotengine.org/asset-library/asset/3312In addition to the amazing parametrization on the base project by Noasey now movement modes are modular. So unneeeded code does not live in the character script and so expansion is easier since the code doesn't have to be touched.There's an included demo that uses all the previously included movement types now made into modules. The debug menu used in the demo can be expanded easily for extra modules, just use the included SpecialMovementSample.gd file to add new movement modes.