Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Metadata Manager

An asset by univeous
The page banner background of a mountain and forest
Metadata Manager hero image

Quick Information

0 ratings
Metadata Manager icon image
univeous
Metadata Manager

A simple yet powerful plugin to streamline metadata editing in Godot 4. Define reusable templates, and manage node metadata directly in the Inspector with full undo/redo support.- Template-Based: Define common metadata once and apply it across nodes- Seamless Integration: Add/edit/remove metadata via an intuitive foldable UI- First-Time Friendly: Auto-generates a sample template file on first activation- Type Support: Int / Float / String / Bool with proper UI editorsCurrently supports only basic types. Complex types (e.g. arrays, resources) are not yet implemented — contributions welcome!For full usage instructions, see the GitHub README

Supported Engine Version
4.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
2 days ago
Git URL
Issue URL

A simple yet powerful plugin to streamline metadata editing in Godot 4. Define reusable templates, and manage node metadata directly in the Inspector with full undo/redo support.
- Template-Based: Define common metadata once and apply it across nodes
- Seamless Integration: Add/edit/remove metadata via an intuitive foldable UI
- First-Time Friendly: Auto-generates a sample template file on first activation
- Type Support: Int / Float / String / Bool with proper UI editors

Currently supports only basic types. Complex types (e.g. arrays, resources) are not yet implemented — contributions welcome!

For full usage instructions, see the GitHub README

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Metadata Manager icon image
univeous
Metadata Manager

A simple yet powerful plugin to streamline metadata editing in Godot 4. Define reusable templates, and manage node metadata directly in the Inspector with full undo/redo support.- Template-Based: Define common metadata once and apply it across nodes- Seamless Integration: Add/edit/remove metadata via an intuitive foldable UI- First-Time Friendly: Auto-generates a sample template file on first activation- Type Support: Int / Float / String / Bool with proper UI editorsCurrently supports only basic types. Complex types (e.g. arrays, resources) are not yet implemented — contributions welcome!For full usage instructions, see the GitHub README

Supported Engine Version
4.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
2 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers