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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

A simple yet powerful plugin to streamline metadata editing in Godot 4. Define reusable templates, and manage node metadata directly in the Inspector with full undo/redo support.- Template-Based: Define common metadata once and apply it across nodes- Seamless Integration: Add/edit/remove metadata via an intuitive foldable UI- First-Time Friendly: Auto-generates a sample template file on first activation- Type Support: Int / Float / String / Bool with proper UI editorsCurrently supports only basic types. Complex types (e.g. arrays, resources) are not yet implemented — contributions welcome!For full usage instructions, see the GitHub README
A simple yet powerful plugin to streamline metadata editing in Godot 4. Define reusable templates, and manage node metadata directly in the Inspector with full undo/redo support.
- Template-Based: Define common metadata once and apply it across nodes
- Seamless Integration: Add/edit/remove metadata via an intuitive foldable UI
- First-Time Friendly: Auto-generates a sample template file on first activation
- Type Support: Int / Float / String / Bool with proper UI editors
Currently supports only basic types. Complex types (e.g. arrays, resources) are not yet implemented — contributions welcome!
For full usage instructions, see the GitHub README
Reviews
Quick Information

A simple yet powerful plugin to streamline metadata editing in Godot 4. Define reusable templates, and manage node metadata directly in the Inspector with full undo/redo support.- Template-Based: Define common metadata once and apply it across nodes- Seamless Integration: Add/edit/remove metadata via an intuitive foldable UI- First-Time Friendly: Auto-generates a sample template file on first activation- Type Support: Int / Float / String / Bool with proper UI editorsCurrently supports only basic types. Complex types (e.g. arrays, resources) are not yet implemented — contributions welcome!For full usage instructions, see the GitHub README