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Quick Information

This project showcases optional support for double-precision rendering and physics in action.When using a *single-precision* build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.When using a *double-precision* build, meshes will remain stable even when very far away from the world origin (billions of units away or more).See the Large world coordinates documentation for more information: https://docs.godotengine.org/en/latest/tutorials/physics/large_world_coordinates.htmlWARNING: Official Godot builds do *not* have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.Languages: GDScriptRenderer: Mobile
Large World Coordinates
This project showcases optional support for double-precision rendering and physics in action.
When using a single-precision build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.
When using a double-precision build, meshes will remain stable even when very far away from the world origin (billions of units away or more).
See the Large world coordinates documentation for more information.
Warning
Official Godot builds do not have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.
Languages: GDScript
Renderer: Mobile
Screenshots
This project showcases optional support for double-precision rendering and physics in action.
When using a *single-precision* build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.
When using a *double-precision* build, meshes will remain stable even when very far away from the world origin (billions of units away or more).
See the Large world coordinates documentation for more information: https://docs.godotengine.org/en/latest/tutorials/physics/large_world_coordinates.html
WARNING: Official Godot builds do *not* have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.
Languages: GDScript
Renderer: Mobile
Reviews
Quick Information

This project showcases optional support for double-precision rendering and physics in action.When using a *single-precision* build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.When using a *double-precision* build, meshes will remain stable even when very far away from the world origin (billions of units away or more).See the Large world coordinates documentation for more information: https://docs.godotengine.org/en/latest/tutorials/physics/large_world_coordinates.htmlWARNING: Official Godot builds do *not* have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.Languages: GDScriptRenderer: Mobile