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Large World Coordinates Demo

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Large World Coordinates Demo icon image
Godot Engine
Large World Coordinates Demo

This project showcases optional support for double-precision rendering and physics in action.When using a *single-precision* build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.When using a *double-precision* build, meshes will remain stable even when very far away from the world origin (billions of units away or more).See the Large world coordinates documentation for more information: https://docs.godotengine.org/en/latest/tutorials/physics/large_world_coordinates.htmlWARNING: Official Godot builds do *not* have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.Languages: GDScriptRenderer: Mobile

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

Large World Coordinates

This project showcases optional support for double-precision rendering and physics in action.

When using a single-precision build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.

When using a double-precision build, meshes will remain stable even when very far away from the world origin (billions of units away or more).

See the Large world coordinates documentation for more information.

Warning

Official Godot builds do not have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.

Languages: GDScript

Renderer: Mobile

Screenshots

README Large World Coordinates without double-precision engine build

README Large World Coordinates with double-precision engine build

This project showcases optional support for double-precision rendering and physics in action.

When using a *single-precision* build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.

When using a *double-precision* build, meshes will remain stable even when very far away from the world origin (billions of units away or more).

See the Large world coordinates documentation for more information: https://docs.godotengine.org/en/latest/tutorials/physics/large_world_coordinates.html

WARNING: Official Godot builds do *not* have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.

Languages: GDScript

Renderer: Mobile

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Quick Information

0 ratings
Large World Coordinates Demo icon image
Godot Engine
Large World Coordinates Demo

This project showcases optional support for double-precision rendering and physics in action.When using a *single-precision* build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.When using a *double-precision* build, meshes will remain stable even when very far away from the world origin (billions of units away or more).See the Large world coordinates documentation for more information: https://docs.godotengine.org/en/latest/tutorials/physics/large_world_coordinates.htmlWARNING: Official Godot builds do *not* have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.Languages: GDScriptRenderer: Mobile

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

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