Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

PatternField2D

An asset by theNullinator
The page banner background of a mountain and forest
PatternField2D hero image

Quick Information

0 ratings
PatternField2D icon image
theNullinator
PatternField2D

A simple Inspector plugin that eliminates the need to hard-code Vector2i patterns. Instead of typing coordinates, you can 'paint' onto a grid of CheckBox nodes—clicking or dragging to toggle cells. Ideal for designing tile-based attack patterns, RE4-like inventory shapes, or any coordinate-based data visually.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
10 hours ago
Git URL
Issue URL

PatternField2D

A simple Inspector plugin that eliminates the need to hard-code Vector2i patterns. Instead of typing coordinates, you can 'paint' onto a grid of CheckBox nodes—clicking or dragging to toggle cells. Ideal for designing tile-based attack patterns, RE4-like inventory shapes, or any coordinate-based data visually.

README Pattern Field 2D in action

Usage

  • Create a new PatternField2D resource in the FileSystem or through an exported variable.
  • Click and drag through the cells you want to activate.
  • Ctrl-click and drag to disable cells.

A simple Inspector plugin that eliminates the need to hard-code Vector2i patterns. Instead of typing coordinates, you can 'paint' onto a grid of CheckBox nodes—clicking or dragging to toggle cells. Ideal for designing tile-based attack patterns, RE4-like inventory shapes, or any coordinate-based data visually.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
PatternField2D icon image
theNullinator
PatternField2D

A simple Inspector plugin that eliminates the need to hard-code Vector2i patterns. Instead of typing coordinates, you can 'paint' onto a grid of CheckBox nodes—clicking or dragging to toggle cells. Ideal for designing tile-based attack patterns, RE4-like inventory shapes, or any coordinate-based data visually.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
10 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers