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SpatialAudio3D

An asset by Claude
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Claude
SpatialAudio3D

Realistic spatial acoustics for Godot 4, driven entirely by your level geometry.* Distance delay - sound reaches the player at the correct time based on speed of sound* Raycast reverb - reflection points are placed automatically at surrounding surfaces* Room size detection - reverb tail length adapts to the measured dimensions of the space* Occlusion filtering - walls between source and listener smoothly cut high frequencies* Proximity bass - low-end increases naturally as you approach a reflecting surface* Crack-free crossfading - dual-player A/B system avoids audio glitches when delay changes* Zero manual setup - extends AudioStreamPlayer3D , works with your existing collision geometry

Supported Engine Version
4.6
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

SpatialAudio3D

A Godot plugin that adds spatial acoustics with calculated delays, reverb and occlusion effects based on level geometry.

See it in action

README Godot: SpatialAudio3D

Features

  • Sound reflections from 8 directions, delays based on distance
  • Automatic reverb-parameters (room size & wetness)
  • Audio occlusion

Configuration options

README Config Options

Installation

  • Drop addons/spatial_audio_3d into your project
  • Add Child Node: README Add node

Realistic spatial acoustics for Godot 4, driven entirely by your level geometry.

* Distance delay - sound reaches the player at the correct time based on speed of sound
* Raycast reverb - reflection points are placed automatically at surrounding surfaces
* Room size detection - reverb tail length adapts to the measured dimensions of the space
* Occlusion filtering - walls between source and listener smoothly cut high frequencies
* Proximity bass - low-end increases naturally as you approach a reflecting surface
* Crack-free crossfading - dual-player A/B system avoids audio glitches when delay changes
* Zero manual setup - extends AudioStreamPlayer3D , works with your existing collision geometry

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Quick Information

0 ratings
SpatialAudio3D icon image
Claude
SpatialAudio3D

Realistic spatial acoustics for Godot 4, driven entirely by your level geometry.* Distance delay - sound reaches the player at the correct time based on speed of sound* Raycast reverb - reflection points are placed automatically at surrounding surfaces* Room size detection - reverb tail length adapts to the measured dimensions of the space* Occlusion filtering - walls between source and listener smoothly cut high frequencies* Proximity bass - low-end increases naturally as you approach a reflecting surface* Crack-free crossfading - dual-player A/B system avoids audio glitches when delay changes* Zero manual setup - extends AudioStreamPlayer3D , works with your existing collision geometry

Supported Engine Version
4.6
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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