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Mi Bubble Dialogue

An asset by Miisan
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Mi Bubble Dialogue icon image
Miisan
Mi Bubble Dialogue

BubbleDialogue is a simple easy to use bubble dialogue pluginIt Features:Customizable dialogue bubblesUser-friendly custom dialogue editor integration

Supported Engine Version
4.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
11 months ago
Git URL
Issue URL

BubbleDialogue

README BubbleDialogue Logo

BubbleDialogue is a simple easy to use dialogue plugin for godot 4.2 :) I made this for my game and now i am releasing it public :)

Features

  • Customizable dialogue bubbles
  • User-friendly editor integration

Installation

  1. Download the BubbleDialogue plugin
  2. Copy the addons/BubbleDialogue folder into your Godot project
  3. Enable the plugin in Project Settings -> Plugins

Usage

Creating a Dialogue

  1. Open the BubbleDialogue editor panel
  2. Click "New Dialogue"
  3. Write your dialogue in the editor:
Character1: Hello there!
Character2: Hi! How are you?
Character1: I'm doing great, thanks for asking!
  1. Save your dialogue

README Dialogue Example

Using Dialogue in Your Game

Add a BubbleDialogue node to your scene and use the following code:

extends Node2D

@onready var bubble_dialogue = $BubbleDialogue

func _ready():
    bubble_dialogue.play("YourDialogueName")

Contributing

Contributions are welcome! WWW

License

This project is licensed under the MIT License

BubbleDialogue is a simple easy to use bubble dialogue plugin
It Features:
Customizable dialogue bubbles
User-friendly custom dialogue editor integration

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Quick Information

0 ratings
Mi Bubble Dialogue icon image
Miisan
Mi Bubble Dialogue

BubbleDialogue is a simple easy to use bubble dialogue pluginIt Features:Customizable dialogue bubblesUser-friendly custom dialogue editor integration

Supported Engine Version
4.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
11 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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