3D RigidBody Character Demo

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Godot Engine
3D RigidBody Character Demo

RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody.Language: GDScriptRenderer: GLES 3

Supported Engine Version
3.4
Version String
3.4-b0d4a7c
License Version
MIT
Support Level
official
Modified Date
2 years ago
Git URL
Issue URL

RigidBody Character 3D

RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody.

Language: GDScript

Renderer: GLES 3

How does it work?

This demo uses a RigidBody for the player, and StaticBody for the level. Each has colliders, the player moves itself via apply_central_impulse() in _physics_process(), and collides with the level.

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README Screenshot

RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody.
Language: GDScript
Renderer: GLES 3

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Quick Information

0 ratings
3D RigidBody Character Demo icon image
Godot Engine
3D RigidBody Character Demo

RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody.Language: GDScriptRenderer: GLES 3

Supported Engine Version
3.4
Version String
3.4-b0d4a7c
License Version
MIT
Support Level
official
Modified Date
2 years ago
Git URL
Issue URL

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Released under the AGPLv3 license

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