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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
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Quick Information
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NOTICE: Uses .net 7. Does not use standard lighting, instead uses a custom object to create a light direction. This is intended so that the artists have full control over the light angle like in a lot of anime toon shading applications. Repository has documentation.A toon shader system that comes with a custom light solution, and is based off of various anime toon shading techniques. Basic how to use: Add a CharacterLight object, then add the materials you want to control to the array of ShaderMaterials.
NOTICE: Uses .net 7. Does not use standard lighting, instead uses a custom object to create a light direction. This is intended so that the artists have full control over the light angle like in a lot of anime toon shading applications. Repository has documentation.
A toon shader system that comes with a custom light solution, and is based off of various anime toon shading techniques.
Basic how to use: Add a CharacterLight object, then add the materials you want to control to the array of ShaderMaterials.
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Quick Information

NOTICE: Uses .net 7. Does not use standard lighting, instead uses a custom object to create a light direction. This is intended so that the artists have full control over the light angle like in a lot of anime toon shading applications. Repository has documentation.A toon shader system that comes with a custom light solution, and is based off of various anime toon shading techniques. Basic how to use: Add a CharacterLight object, then add the materials you want to control to the array of ShaderMaterials.