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![Melvin's Toon Shader System (C# with .net 7) hero image](https://img.godotassetlibrary.com/06MZHh5XIwwP2VHNN7ZWbSlTyaEQyaIpsV7h3uG2I54/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL01lbHZpbjhEL01lbHZpbnNHb2RvdFRvb25TaGFkZXIvbWFpbi90aHVtYi5wbmc.webp)
Quick Information
![Melvin's Toon Shader System (C# with .net 7) icon image](https://img.godotassetlibrary.com/s6z-E_-NDWEGfWEuJsdHSu2X1LXgPxtEb9GHSg3Luf4/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL01lbHZpbjhEL01lbHZpbnNHb2RvdFRvb25TaGFkZXIvbWFpbi9Bc3NldEljb24ucG5n.webp)
NOTICE: Uses .net 7. Does not use standard lighting, instead uses a custom object to create a light direction. This is intended so that the artists have full control over the light angle like in a lot of anime toon shading applications. Repository has documentation.A toon shader system that comes with a custom light solution, and is based off of various anime toon shading techniques. Basic how to use: Add a CharacterLight object, then add the materials you want to control to the array of ShaderMaterials.
NOTICE: Uses .net 7. Does not use standard lighting, instead uses a custom object to create a light direction. This is intended so that the artists have full control over the light angle like in a lot of anime toon shading applications. Repository has documentation.
A toon shader system that comes with a custom light solution, and is based off of various anime toon shading techniques.
Basic how to use: Add a CharacterLight object, then add the materials you want to control to the array of ShaderMaterials.
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Quick Information
![Melvin's Toon Shader System (C# with .net 7) icon image](https://img.godotassetlibrary.com/s6z-E_-NDWEGfWEuJsdHSu2X1LXgPxtEb9GHSg3Luf4/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL01lbHZpbjhEL01lbHZpbnNHb2RvdFRvb25TaGFkZXIvbWFpbi9Bc3NldEljb24ucG5n.webp)
NOTICE: Uses .net 7. Does not use standard lighting, instead uses a custom object to create a light direction. This is intended so that the artists have full control over the light angle like in a lot of anime toon shading applications. Repository has documentation.A toon shader system that comes with a custom light solution, and is based off of various anime toon shading techniques. Basic how to use: Add a CharacterLight object, then add the materials you want to control to the array of ShaderMaterials.