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Quick Information
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript, C++ or C#.= Features =3D:* Arrow* Billboard opaque square* Box* Camera Frustum* Capsule* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Plane* Points* Position 3D (3 crossing axes)* Sphere* 3D TextOverlay:* Text (with grouping and coloring)Precompiled for:* Windows* Linux (built on Ubuntu 22.04)* macOS (10.15+)* Android (5.0+)* iOS* Web (Firefox is supported by Godot 4.3+)This addon supports working with several World3D and different Viewports.There is also a no depth test mode and other settings that can be changed for each instance.This library supports double-precision builds, for more information, see the Documentation -> Double Precision.= Examples and documentation =During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor.!! Restart the editor after installation! !!
Debug drawing utility for Godot
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript, C++ or C#.
Based on my previous addon, which was developed only for C#, and which was inspired by Zylann's GDScript addon
Documentation
Godot 3 version
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Features
3D:
- Arrow
- Billboard opaque square
- Box
- Camera Frustum
- Capsule
- Cylinder
- Gizmo
- Grid
- Line
- Line Path
- Line with Arrow
- Plane
- Points
- Position 3D (3 crossing axes)
- Sphere
- 3D Text
Overlay:
- Text (with grouping and coloring)
Precompiled for:
- Windows
- Linux (built on Ubuntu 22.04)
- macOS (10.15+)
- Android (5.0+)
- iOS
- Web (Firefox is supported by Godot 4.3+)
This addon supports working with several World3D and different Viewports. More information.
There is also a no depth test mode and other settings that can be changed for each instance.
This addon supports double-precision builds, for more information, see the documentation.
Interactive Web Demo
Download
To download, use the Godot Asset Library or use one of the stable versions from the GitHub Releases page.
For versions prior to 1.4.5, just download one of the source codes in the assets. For newer versions, download debug-draw-3d_[version].zip.
Installation
- Close editor
- Copy
addons/debug_draw_3dto youraddonsfolder, create it if the folder doesn't exist - Launch editor
Examples
More examples can be found in the examples_dd3d/ folder.
Simple test:
func _process(delta: float) -> void:
var _time = Time.get_ticks_msec() / 1000.0
var box_pos = Vector3(0, sin(_time * 4), 0)
var line_begin = Vector3(-1, sin(_time * 4), 0)
var line_end = Vector3(1, cos(_time * 4), 0)
DebugDraw3D.draw_box(box_pos, Quaternion.IDENTITY, Vector3(1, 2, 1), Color(0, 1, 0))
DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
DebugDraw2D.set_text("Time", _time)
DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
DebugDraw2D.set_text("delta", delta)
An example of using scoped configs:
@tool
extends Node3D
func _ready():
# Set the base scoped_config.
# Each frame will be reset to these scoped values.
DebugDraw3D.scoped_config().set_thickness(0.1).set_center_brightness(0.6)
func _process(delta):
# Draw using the base scoped config.
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE * 2, Color.CORNFLOWER_BLUE)
if true:
# Create a scoped config that will exist until exiting this if.
var _s = DebugDraw3D.new_scoped_config().set_thickness(0).set_center_brightness(0.1)
# Draw with a thickness of 0
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE, Color.RED)
# If necessary, the values inside this scope can be changed
# even before each call to draw_*.
_s.set_thickness(0.05)
DebugDraw3D.draw_box(Vector3(1,0,1), Quaternion.IDENTITY, Vector3.ONE * 1, Color.BLUE_VIOLET)
[!TIP]
If you want to use a non-standard Viewport for rendering a 3d scene, then do not forget to specify it in the scoped config!
API
This project has a separate documentation page.
Also, a list of all functions is available in the documentation inside the editor (see DebugDraw3D and DebugDraw2D).
Known issues and limitations
The text in the keys and values of a text group cannot contain multi-line strings.
The entire text overlay can only be placed in one corner.
Frustum of Camera3D does not take into account the window size from ProjectSettings.
Usage Analytics
This addon collects anonymous statistics on editor usage time. The data includes the library version, engine version, operating system, system architecture, and locale. No personally identifiable information is gathered.
Libraries without editor support do not collect statistics in any way. Also, previews running in the editor do not collect any usage statistics.
You can disable this in the editor settings at: debug_draw_3d/settings/telemetry_state.
More screenshots
DD3DDemo.tscn in editor
DD3DDemo.tscn in play mode
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript, C++ or C#.
= Features =
3D:
* Arrow
* Billboard opaque square
* Box
* Camera Frustum
* Capsule
* Cylinder
* Gizmo
* Grid
* Line
* Line Path
* Line with Arrow
* Plane
* Points
* Position 3D (3 crossing axes)
* Sphere
* 3D Text
Overlay:
* Text (with grouping and coloring)
Precompiled for:
* Windows
* Linux (built on Ubuntu 22.04)
* macOS (10.15+)
* Android (5.0+)
* iOS
* Web (Firefox is supported by Godot 4.3+)
This addon supports working with several World3D and different Viewports.
There is also a no depth test mode and other settings that can be changed for each instance.
This library supports double-precision builds, for more information, see the Documentation -> Double Precision.
= Examples and documentation =
During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'.
A list of all functions is available in the documentation inside the editor.
!! Restart the editor after installation! !!
Reviews
Quick Information
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript, C++ or C#.= Features =3D:* Arrow* Billboard opaque square* Box* Camera Frustum* Capsule* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Plane* Points* Position 3D (3 crossing axes)* Sphere* 3D TextOverlay:* Text (with grouping and coloring)Precompiled for:* Windows* Linux (built on Ubuntu 22.04)* macOS (10.15+)* Android (5.0+)* iOS* Web (Firefox is supported by Godot 4.3+)This addon supports working with several World3D and different Viewports.There is also a no depth test mode and other settings that can be changed for each instance.This library supports double-precision builds, for more information, see the Documentation -> Double Precision.= Examples and documentation =During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor.!! Restart the editor after installation! !!

